Crusaders of the Lost Idols
Profile updated
Casual indie game Crusaders of the Lost Idols launched in 2015, developed and self-published by Codename Entertainment Inc. Its 3,020 Steam reviews are 83% positive, giving it a Mostly Positive rating.
Overview
Crusaders of the Lost Idols is a 2015 Casual game developed by Codename Entertainment Inc. and published by Codename Entertainment Inc.. On Steam it has gathered 3,020 player reviews, 83% of them positive, which counts as a mostly positive reception among indie titles in the Casual category. The game is available on mac, windows, and is free to play. The pairing of developer Codename Entertainment Inc. with publisher Codename Entertainment Inc. is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. Because Crusaders of the Lost Idols is free to play, indielist does not convert its review count into paid copies or revenue; this page reports reception and catalog facts instead. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Crusaders of the Lost Idols can be compared against similar Casual titles and benchmarked on review counts and public reception.
Reviews
3,020
Positive
83%
Steam appid
402840
Engine
Unknown
Players (snapshot)
Unavailable
Paid sales estimate unavailable
This game is free to play. Steam reviews measure reception, not paid copies, so indielist does not publish unit-sales or revenue estimates for it.
Platforms
macwindows
Genres
CasualFree To PlayIndie
Frequently asked questions
- Is Crusaders of the Lost Idols free to play?
- Yes. Crusaders of the Lost Idols is free to play, so indielist reports its Steam reviews and catalog data without publishing paid-copy or revenue estimates.
- Who developed Crusaders of the Lost Idols?
- Crusaders of the Lost Idols was developed by Codename Entertainment Inc. and published by Codename Entertainment Inc..
- Who published Crusaders of the Lost Idols?
- Crusaders of the Lost Idols was published by Codename Entertainment Inc., developed by Codename Entertainment Inc.. See Codename Entertainment Inc.'s full catalogue and submission status on indielist.
- When was Crusaders of the Lost Idols released?
- Crusaders of the Lost Idols was released in 2015.
- How many reviews does Crusaders of the Lost Idols have on Steam?
- Crusaders of the Lost Idols has 3,020 Steam reviews, of which 83% are positive.
- Is Crusaders of the Lost Idols worth playing?
- Steam players rate Crusaders of the Lost Idols 83% positive across 3,020 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and catalog facts so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Crusaders of the Lost Idols can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Codename Entertainment Inc.'s other releases and Codename Entertainment Inc.'s wider catalog are one click away, letting developers benchmark where Crusaders of the Lost Idols sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Crusaders of the Lost Idols page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and received, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and catalog figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
See more games like Crusaders of the Lost Idols →
Related reading
-
The indie game funding landscape in 2026: rounds, grants, and acquisitions
9 min read
How indie studios actually get funded in 2026: venture rounds, non-dilutive grants like Epic MegaGrants, publisher advances, and acquisitions — and why indielist records funding it can source rather than estimating it.
-
Indie game pricing strategy in 2026
9 min read
How to price an indie game in 2026: choosing a launch price, why a higher price can mean more revenue per sale but fewer wishlists converted, regional pricing, launch discounts, and how price feeds the white-box sales math.
-
How to build a Steam wishlist before launch in 2026
9 min read
Wishlists are the single best predictor of an indie game launch. A practical 2026 playbook: when to make your Steam page, how Next Fest and festivals compound wishlists, and the launch-day mechanics that turn them into sales.