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Crush Crush

Oct 18, 2016 Casual
Developer Sad Panda Studios Publisher Sad Panda Studios
Crush Crush header

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This free-to-play casual title, Crush Crush, launched in 2016 and has garnered 565 Steam reviews. Its primary genre is casual, with additional tags including indie and free to play. Publisher and developer attribution is not yet imported.

Overview

Crush Crush is a 2016 Casual game developed by Sad Panda Studios and published by Sad Panda Studios. On Steam it has gathered 28,079 player reviews, 89% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and is free to play. The pairing of developer Sad Panda Studios with publisher Sad Panda Studios is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 1.3 million to 2.9 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Crush Crush can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

28,079

Positive

89%

Steam appid

459820

Engine

n/a

Sales estimate

vv1.0

1.3M to 2.9M

units (median: 2.1M)

$10.8M to $25.3M net revenue (Steam cut + refunds + regional discount applied)

1.3Mmedian2.9M

indielist estimates lifetime unit sales for Crush Crush at roughly 1.3 million to 2.9 million copies, with a median around 2.1 million, derived from its 28,079 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $18.0M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $10.13

Over the last 90 days the price ranged from $10.13 to $19.99, averaging $18.79 across 2 discount windows, with a historical low of $10.13 on 2026-04-14.

$8 $15 $22 03-0903-2704-1405-0105-1906-06 2026-03-09: $19.99 2026-03-10: $19.99 2026-03-11: $19.99 2026-03-12: $19.99 2026-03-13: $19.99 2026-03-14: $19.99 2026-03-15: $19.99 2026-03-16: $19.99 2026-03-17: $19.99 2026-03-18: $19.99 2026-03-19: $19.99 2026-03-20: $19.99 2026-03-21: $19.99 2026-03-22: $19.99 2026-03-23: $19.99 2026-03-24: $19.99 2026-03-25: $19.99 2026-03-26: $19.99 2026-03-27: $19.99 2026-03-28: $19.99 2026-03-29: $19.99 2026-03-30: $19.99 2026-03-31: $19.99 2026-04-01: $19.99 2026-04-02: $19.99 2026-04-03: $19.99 2026-04-04: $19.99 2026-04-05: $19.99 2026-04-06: $19.99 2026-04-07: $19.99 2026-04-08: $19.99 2026-04-09: $13.53 2026-04-10: $13.53 2026-04-11: $13.53 2026-04-12: $13.53 2026-04-13: $13.53 2026-04-14: $10.13 (historical low) 2026-04-15: $10.13 (historical low) 2026-04-16: $10.13 (historical low) 2026-04-17: $10.13 (historical low) 2026-04-18: $19.99 2026-04-19: $19.99 2026-04-20: $19.99 2026-04-21: $19.99 2026-04-22: $19.99 2026-04-23: $19.99 2026-04-24: $19.99 2026-04-25: $19.99 2026-04-26: $19.99 2026-04-27: $19.99 2026-04-28: $19.99 2026-04-29: $19.99 2026-04-30: $19.99 2026-05-01: $19.99 2026-05-02: $19.99 2026-05-03: $19.99 2026-05-04: $19.99 2026-05-05: $19.99 2026-05-06: $19.99 2026-05-07: $19.99 2026-05-08: $19.99 2026-05-09: $19.99 2026-05-10: $19.99 2026-05-11: $19.99 2026-05-12: $19.99 2026-05-13: $19.99 2026-05-14: $19.99 2026-05-15: $19.99 2026-05-16: $19.99 2026-05-17: $19.99 2026-05-18: $19.99 2026-05-19: $19.99 2026-05-20: $19.99 2026-05-21: $19.99 2026-05-22: $19.99 2026-05-23: $19.99 2026-05-24: $19.99 2026-05-25: $19.99 2026-05-26: $19.99 2026-05-27: $14.85 2026-05-28: $14.85 2026-05-29: $14.85 2026-05-30: $14.85 2026-05-31: $14.85 2026-06-01: $14.85 2026-06-02: $14.85 2026-06-03: $19.99 2026-06-04: $19.99 2026-06-05: $19.99 2026-06-06: $19.99 Historical low: $10.13 on 2026-04-14

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Platforms

linuxmacwindows

Tags

Sexual ContentNudityFree to PlayHentaiDating SimAnimeMatureClickerCuteSingleplayerNSFWRomanceVisual NovelCasualFunnyComedyIndieFemale ProtagonistMemesResource Management

Frequently asked questions

How many copies has Crush Crush sold?
indielist estimates Crush Crush has sold between 1,263,555 and 2,948,295 units (median 2,105,925), derived from its 28,079 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Crush Crush?
Crush Crush was developed by Sad Panda Studios and published by Sad Panda Studios.
When was Crush Crush released?
Crush Crush was released in 2016.
How many reviews does Crush Crush have on Steam?
Crush Crush has 28,079 Steam reviews, of which 89% are positive.

Frequently asked questions

How many copies has Crush Crush sold?
indielist estimates Crush Crush has sold between 1,263,555 and 2,948,295 units (median 2,105,925), derived from its 28,079 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Crush Crush?
Crush Crush was developed by Sad Panda Studios and published by Sad Panda Studios.
When was Crush Crush released?
Crush Crush was released in 2016.
How many reviews does Crush Crush have on Steam?
Crush Crush has 28,079 Steam reviews, of which 89% are positive.

Ecosystem

indielist positions Crush Crush within the Casual segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Sad Panda Studios's other releases and Sad Panda Studios's wider catalog are one click away, letting developers benchmark where Crush Crush sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Crush Crush page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.