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Action indie game Detroit: Become Human focuses on player-driven choices and cinematic action. Released in 2020 by developer and publisher Quantic Dream, it has 212,219 Steam reviews with 96% positive sentiment and launched at $39.99.
Overview
Detroit: Become Human is a 2020 Action game developed by Quantic Dream and published by Quantic Dream. On Steam it has gathered 212,389 player reviews, 96% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Action category. The game is available on windows, and launched at $40. The pairing of developer Quantic Dream with publisher Quantic Dream is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 11.5 million to 26.8 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Detroit: Become Human can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
212,389
Positive
96%
Steam appid
1222140
Engine
Unknown
Sales estimate
vv1.011.5M to 26.8M
units (median: 19.1M)
≈ $262.0M to $611.3M net revenue (Steam cut + refunds + regional discount applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2020 | +15 |
| price_$40 | +15 |
| positive_96% | +10 |
| final NB | 90 |
Confidence range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use a multi-factor Boxleiter method against public Steam review counts.
They are not authoritative sales data. Actual sales can deviate by
±50% in either direction. Free-to-play games, deeply discounted titles, and games
with heavy bundle distribution have larger error margins. Algorithm version
v1.0.
indielist estimates lifetime unit sales for Detroit: Become Human at roughly 11.5 million to 26.8 million copies, with a median around 19.1 million, derived from its 212,389 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $436.6M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $21.97Over the last 90 days the price ranged from $21.97 to $39.99, averaging $36.87 across 2 discount windows, with a historical low of $21.97 on 2026-04-15.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosureLive prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has Detroit: Become Human sold?
- indielist estimates Detroit: Become Human has sold between 11,469,006 and 26,761,014 units (median 19,115,010), derived from its 212,389 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Detroit: Become Human?
- Detroit: Become Human was developed by Quantic Dream and published by Quantic Dream.
- When was Detroit: Become Human released?
- Detroit: Become Human was released in 2020.
- How many reviews does Detroit: Become Human have on Steam?
- Detroit: Become Human has 212,389 Steam reviews, of which 96% are positive.
Ecosystem
indielist positions Detroit: Become Human within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Quantic Dream's other releases and Quantic Dream's wider catalog are one click away, letting developers benchmark where Detroit: Become Human sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Detroit: Become Human page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.