Profile updated
Casual indie game Idle Pixel Fantasy was released in 2025, with max-ritters listed as both developer and publisher. It has 934 Steam reviews, with 78% positive feedback and an overall Mostly Positive rating.
Overview
Idle Pixel Fantasy is a 2025 Casual game developed by Max Ritters and published by Max Ritters. It is tracked in indielist's catalog of indie Casual titles alongside its developer and publisher relationships. The game is available on windows, and is free to play. The pairing of developer Max Ritters with publisher Max Ritters is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. Because Idle Pixel Fantasy is free to play, indielist does not convert its review count into paid copies or revenue; this page reports reception and catalog facts instead. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Idle Pixel Fantasy can be compared against similar Casual titles and benchmarked on review counts and public reception.
Reviews
0
Positive
78%
Steam appid
3916620
Engine
Unknown
Players (snapshot)
Unavailable
Paid sales estimate unavailable
This game is free to play. Steam reviews measure reception, not paid copies, so indielist does not publish unit-sales or revenue estimates for it.
Platforms
windows
Genres
CasualIndieFree To Play
Frequently asked questions
- Is Idle Pixel Fantasy free to play?
- Yes. Idle Pixel Fantasy is free to play, so indielist reports its Steam reviews and catalog data without publishing paid-copy or revenue estimates.
- Who developed Idle Pixel Fantasy?
- Idle Pixel Fantasy was developed by Max Ritters and published by Max Ritters.
- Who published Idle Pixel Fantasy?
- Idle Pixel Fantasy was published by Max Ritters, developed by Max Ritters. See Max Ritters's full catalogue and submission status on indielist.
- When was Idle Pixel Fantasy released?
- Idle Pixel Fantasy was released in 2025.
Ecosystem
Players looking for games like Idle Pixel Fantasy can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Max Ritters's other releases and Max Ritters's wider catalog are one click away, letting developers benchmark where Idle Pixel Fantasy sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Idle Pixel Fantasy page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and received, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and catalog figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
See more games like Idle Pixel Fantasy →
Related reading
-
The indie game funding landscape in 2026: rounds, grants, and acquisitions
9 min read
How indie studios actually get funded in 2026: venture rounds, non-dilutive grants like Epic MegaGrants, publisher advances, and acquisitions — and why indielist records funding it can source rather than estimating it.
-
Indie game pricing strategy in 2026
9 min read
How to price an indie game in 2026: choosing a launch price, why a higher price can mean more revenue per sale but fewer wishlists converted, regional pricing, launch discounts, and how price feeds the white-box sales math.
-
How to build a Steam wishlist before launch in 2026
9 min read
Wishlists are the single best predictor of an indie game launch. A practical 2026 playbook: when to make your Steam page, how Next Fest and festivals compound wishlists, and the launch-day mechanics that turn them into sales.