Master of Command
Profile updated
Master of Command, a strategy game set for release in 2025, has already garnered 3,223 Steam reviews. This title focuses on strategic gameplay, with its publisher and developer attribution pending import.
Overview
Master of Command is a 2025 Strategy game developed by Armchair Interactive and published by Armchair Interactive. On Steam it has gathered 3,441 player reviews, 92% of them positive, which counts as a very positive reception among indie titles in the Strategy category. The game is available on windows, and launched at $30. The pairing of developer Armchair Interactive with publisher Armchair Interactive is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Strategy projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 114,000 to 265,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Master of Command can be compared against similar Strategy titles and benchmarked on review counts and estimated sales.
Reviews
3,441
Positive
92%
Steam appid
2878450
Engine
n/a
Sales estimate
vv1.0114K to 265K
units (median: 189K)
≈ $1.9M to $4.5M net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for Master of Command at roughly 114,000 to 265,000 copies, with a median around 189,000, derived from its 3,441 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $3.2M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $19.08Over the last 90 days the price ranged from $19.08 to $29.99, averaging $28.08 across 3 discount windows, with a historical low of $19.08 on 2026-03-27.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosureLive prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has Master of Command sold?
- indielist estimates Master of Command has sold between 113,553 and 264,957 units (median 189,255), derived from its 3,441 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Master of Command?
- Master of Command was developed by Armchair Interactive and published by Armchair Interactive.
- When was Master of Command released?
- Master of Command was released in 2025.
- How many reviews does Master of Command have on Steam?
- Master of Command has 3,441 Steam reviews, of which 92% are positive.
Frequently asked questions
- How many copies has Master of Command sold?
- indielist estimates Master of Command has sold between 113,553 and 264,957 units (median 189,255), derived from its 3,441 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Master of Command?
- Master of Command was developed by Armchair Interactive and published by Armchair Interactive.
- When was Master of Command released?
- Master of Command was released in 2025.
- How many reviews does Master of Command have on Steam?
- Master of Command has 3,441 Steam reviews, of which 92% are positive.
Ecosystem
indielist positions Master of Command within the Strategy segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Armchair Interactive's other releases and Armchair Interactive's wider catalog are one click away, letting developers benchmark where Master of Command sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Master of Command page serves three audiences at once: players hunting their next Strategy game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.