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Paralives

May 25, 2026 Simulation $39.99
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This life simulation game, developed by alex-mass-and-team and published by paralives-studio, is slated for a 2026 release. It has garnered 11,276 Steam reviews with a 90% positive rating, indicating strong player interest.

Overview

Paralives is a 2026 Simulation game developed by Alex Massé and team and published by Paralives Studio. On Steam it has gathered 14,046 player reviews, 91% of them positive, which counts as a very positive reception among indie titles in the Simulation category. The game is available on mac, windows, and launched at $40. The pairing of developer Alex Massé and team with publisher Paralives Studio is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Simulation projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 548,000 to 1.3 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Paralives can be compared against similar Simulation titles and benchmarked on review counts and estimated sales.

Reviews

14,046

Positive

91%

Steam appid

1118520

Engine

n/a

Sales estimate

vv1.0

548K to 1.3M

units (median: 913K)

$12.5M to $29.2M net revenue (Steam cut + refunds + regional discount applied)

548Kmedian1.3M

indielist estimates lifetime unit sales for Paralives at roughly 548,000 to 1.3 million copies, with a median around 913,000, derived from its 14,046 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $20.9M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $20.10

Over the last 90 days the price ranged from $20.10 to $39.99, averaging $36.35 across 3 discount windows, with a historical low of $20.10 on 2026-04-24.

$17 $31 $44 03-0903-2704-1405-0105-1906-06 2026-03-09: $39.99 2026-03-10: $39.99 2026-03-11: $39.99 2026-03-12: $39.99 2026-03-13: $39.99 2026-03-14: $39.99 2026-03-15: $39.99 2026-03-16: $39.99 2026-03-17: $39.99 2026-03-18: $39.99 2026-03-19: $39.99 2026-03-20: $39.99 2026-03-21: $39.99 2026-03-22: $39.99 2026-03-23: $39.99 2026-03-24: $39.99 2026-03-25: $39.99 2026-03-26: $39.99 2026-03-27: $39.99 2026-03-28: $39.99 2026-03-29: $39.99 2026-03-30: $39.99 2026-03-31: $39.99 2026-04-01: $39.99 2026-04-02: $39.99 2026-04-03: $39.99 2026-04-04: $39.99 2026-04-05: $39.99 2026-04-06: $39.99 2026-04-07: $39.99 2026-04-08: $39.99 2026-04-09: $39.99 2026-04-10: $39.99 2026-04-11: $39.99 2026-04-12: $39.99 2026-04-13: $29.70 2026-04-14: $29.70 2026-04-15: $29.70 2026-04-16: $29.70 2026-04-17: $29.70 2026-04-18: $29.70 2026-04-19: $29.70 2026-04-20: $29.70 2026-04-21: $29.70 2026-04-22: $39.99 2026-04-23: $39.99 2026-04-24: $20.10 (historical low) 2026-04-25: $20.10 (historical low) 2026-04-26: $20.10 (historical low) 2026-04-27: $20.10 (historical low) 2026-04-28: $20.10 (historical low) 2026-04-29: $20.10 (historical low) 2026-04-30: $20.10 (historical low) 2026-05-01: $20.10 (historical low) 2026-05-02: $20.10 (historical low) 2026-05-03: $39.99 2026-05-04: $39.99 2026-05-05: $39.99 2026-05-06: $39.99 2026-05-07: $39.99 2026-05-08: $39.99 2026-05-09: $31.98 2026-05-10: $31.98 2026-05-11: $31.98 2026-05-12: $31.98 2026-05-13: $31.98 2026-05-14: $31.98 2026-05-15: $31.98 2026-05-16: $39.99 2026-05-17: $39.99 2026-05-18: $39.99 2026-05-19: $39.99 2026-05-20: $39.99 2026-05-21: $39.99 2026-05-22: $39.99 2026-05-23: $39.99 2026-05-24: $39.99 2026-05-25: $39.99 2026-05-26: $39.99 2026-05-27: $39.99 2026-05-28: $39.99 2026-05-29: $39.99 2026-05-30: $39.99 2026-05-31: $39.99 2026-06-01: $39.99 2026-06-02: $39.99 2026-06-03: $39.99 2026-06-04: $39.99 2026-06-05: $39.99 2026-06-06: $39.99 Historical low: $20.10 on 2026-04-24

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Where to buy

Affiliate disclosure
  • Steam reference
    $39.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Frequently asked questions

How many copies has Paralives sold?
indielist estimates Paralives has sold between 547,794 and 1,278,186 units (median 912,990), derived from its 14,046 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Paralives?
Paralives was developed by Alex Massé and team and published by Paralives Studio.
When was Paralives released?
Paralives was released in 2026.
How many reviews does Paralives have on Steam?
Paralives has 14,046 Steam reviews, of which 91% are positive.

Frequently asked questions

How many copies has Paralives sold?
indielist estimates Paralives has sold between 547,794 and 1,278,186 units (median 912,990), derived from its 14,046 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Paralives?
Paralives was developed by Alex Massé and team and published by Paralives Studio.
When was Paralives released?
Paralives was released in 2026.
How many reviews does Paralives have on Steam?
Paralives has 14,046 Steam reviews, of which 91% are positive.

Ecosystem

indielist positions Paralives within the Simulation segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Alex Massé and team's other releases and Paralives Studio's wider catalog are one click away, letting developers benchmark where Paralives sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Paralives page serves three audiences at once: players hunting their next Simulation game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.