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Action indie game Predecessor launched in 2024 from developer and publisher Omeda Studios. On Steam, it has 17,044 reviews with 72% positive sentiment, placing it in a mixed-to-positive range.
Overview
Predecessor is a 2024 Action game developed by Omeda Studios and published by Omeda Studios. On Steam it has gathered 17,052 player reviews, 72% of them positive, which counts as a mixed-to-positive reception among indie titles in the Action category. The game is available on windows, and is free to play. The pairing of developer Omeda Studios with publisher Omeda Studios is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 512,000 to 1.2 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Predecessor can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
17,052
Positive
72%
Steam appid
961200
Engine
Unknown
Sales estimate
vv1.0512K to 1.2M
units (median: 853K)
≈ $4.4M to $10.2M net revenue (Steam cut + refunds + regional discount applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2024 | 0 |
| price_$15 | 0 |
| positive_72% | 0 |
| final NB | 50 |
Confidence range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use a multi-factor Boxleiter method against public Steam review counts.
They are not authoritative sales data. Actual sales can deviate by
±50% in either direction. Free-to-play games, deeply discounted titles, and games
with heavy bundle distribution have larger error margins. Algorithm version
v1.0.
indielist estimates lifetime unit sales for Predecessor at roughly 512,000 to 1.2 million copies, with a median around 853,000, derived from its 17,052 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $7.3M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $10.08Over the last 90 days the price ranged from $10.08 to $19.99, averaging $18.56 across 3 discount windows, with a historical low of $10.08 on 2026-05-05.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Platforms
windows
Frequently asked questions
- How many copies has Predecessor sold?
- indielist estimates Predecessor has sold between 511,560 and 1,193,640 units (median 852,600), derived from its 17,052 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Predecessor?
- Predecessor was developed by Omeda Studios and published by Omeda Studios.
- When was Predecessor released?
- Predecessor was released in 2024.
- How many reviews does Predecessor have on Steam?
- Predecessor has 17,052 Steam reviews, of which 72% are positive.
Ecosystem
indielist positions Predecessor within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Omeda Studios's other releases and Omeda Studios's wider catalog are one click away, letting developers benchmark where Predecessor sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Predecessor page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.