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Samson is an action-adventure racing game set for a 2026 release. With 2,491 Steam reviews already logged, it signals significant player interest. The developer slug is currently unknown.
Overview
Samson is a 2026 Action game developed by Liquid Swords and published by Liquid Swords. On Steam it has gathered 2,924 player reviews, 55% of them positive, which counts as a mixed reception among indie titles in the Action category. The game is available on windows, and launched at $25. The pairing of developer Liquid Swords with publisher Liquid Swords is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 61,000 to 143,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Samson can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
2,924
Positive
55%
Steam appid
3634520
Engine
n/a
Sales estimate
vv1.061K to 143K
units (median: 102K)
≈ $876K to $2.0M net revenue (Steam cut + refunds + regional discount applied)
indielist estimates lifetime unit sales for Samson at roughly 61,000 to 143,000 copies, with a median around 102,000, derived from its 2,924 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $1.5M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $14.56Over the last 90 days the price ranged from $14.56 to $24.99, averaging $23.87 across 3 discount windows, with a historical low of $14.56 on 2026-05-14.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosure- Steam reference$24.99 Buy
- Humble Store$24.99 Buy
- Fanatical -10%$26.12 Buy
- Green Man Gaming
- GOG.com
Live prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has Samson sold?
- indielist estimates Samson has sold between 61,404 and 143,276 units (median 102,340), derived from its 2,924 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Samson?
- Samson was developed by Liquid Swords and published by Liquid Swords.
- When was Samson released?
- Samson was released in 2026.
- How many reviews does Samson have on Steam?
- Samson has 2,924 Steam reviews, of which 55% are positive.
Frequently asked questions
- How many copies has Samson sold?
- indielist estimates Samson has sold between 61,404 and 143,276 units (median 102,340), derived from its 2,924 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Samson?
- Samson was developed by Liquid Swords and published by Liquid Swords.
- When was Samson released?
- Samson was released in 2026.
- How many reviews does Samson have on Steam?
- Samson has 2,924 Steam reviews, of which 55% are positive.
Ecosystem
indielist positions Samson within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Liquid Swords's other releases and Liquid Swords's wider catalog are one click away, letting developers benchmark where Samson sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Samson page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.