Solo Leveling: ARISE OVERDRIVE
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Solo Leveling: ARISE OVERDRIVE is an action game launching in 2025. Developed by Netmarble Neo and published by Netmarble, it has 8,041 Steam reviews with 71% positive sentiment.
Overview
Solo Leveling: ARISE OVERDRIVE is a 2025 Action game developed by Netmarble Neo and published by Netmarble. On Steam it has gathered 8,078 player reviews, 71% of them positive, which counts as a mixed-to-positive reception among indie titles in the Action category. The game is available on windows, and launched at $40. The pairing of developer Netmarble Neo with publisher Netmarble is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 267,000 to 622,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Solo Leveling: ARISE OVERDRIVE can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
8,078
Positive
71%
Steam appid
2373990
Engine
Unknown
Sales estimate
vv1.0267K to 622K
units (median: 444K)
≈ $6.1M to $14.2M net revenue (Steam cut + refunds + regional discount applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2025 | -10 |
| price_$40 | +15 |
| positive_71% | 0 |
| final NB | 55 |
Confidence range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use a multi-factor Boxleiter method against public Steam review counts.
They are not authoritative sales data. Actual sales can deviate by
±50% in either direction. Free-to-play games, deeply discounted titles, and games
with heavy bundle distribution have larger error margins. Algorithm version
v1.0.
indielist estimates lifetime unit sales for Solo Leveling: ARISE OVERDRIVE at roughly 267,000 to 622,000 copies, with a median around 444,000, derived from its 8,078 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $10.1M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
90d · low $20.40Over the last 90 days the price ranged from $20.40 to $39.99, averaging $37.52 across 2 discount windows, with a historical low of $20.40 on 2026-05-13.
Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.
Where to buy
Affiliate disclosureLive prices from public feeds, cheapest first. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has Solo Leveling: ARISE OVERDRIVE sold?
- indielist estimates Solo Leveling: ARISE OVERDRIVE has sold between 266,574 and 622,006 units (median 444,290), derived from its 8,078 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
- Who developed Solo Leveling: ARISE OVERDRIVE?
- Solo Leveling: ARISE OVERDRIVE was developed by Netmarble Neo and published by Netmarble.
- When was Solo Leveling: ARISE OVERDRIVE released?
- Solo Leveling: ARISE OVERDRIVE was released in 2025.
- How many reviews does Solo Leveling: ARISE OVERDRIVE have on Steam?
- Solo Leveling: ARISE OVERDRIVE has 8,078 Steam reviews, of which 71% are positive.
Ecosystem
indielist positions Solo Leveling: ARISE OVERDRIVE within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Netmarble Neo's other releases and Netmarble's wider catalog are one click away, letting developers benchmark where Solo Leveling: ARISE OVERDRIVE sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Solo Leveling: ARISE OVERDRIVE page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.