Skip to content
indielist (beta)

Wurm Online

Jul 24, 2020 Adventure
Developer Code Club AB Publisher Code Club AB
Wurm Online header

Profile updated

Wurm Online is a free-to-play massively multiplayer adventure RPG released in 2020. Its Steam reviews show insufficient signal for a rating.

Overview

Wurm Online is a 2020 Adventure game developed by Code Club AB and published by Code Club AB. On Steam it has gathered 2,535 player reviews, 63% of them positive, which counts as a mixed reception among indie titles in the Adventure category. The game is available on linux, mac, windows, and is free to play. The pairing of developer Code Club AB with publisher Code Club AB is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 99,000 to 231,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Wurm Online can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

2,535

Positive

63%

Steam appid

1179680

Engine

n/a

Sales estimate

vv1.0

99K to 231K

units (median: 165K)

$847K to $2.0M net revenue (Steam cut + refunds + regional discount applied)

99Kmedian231K

indielist estimates lifetime unit sales for Wurm Online at roughly 99,000 to 231,000 copies, with a median around 165,000, derived from its 2,535 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $1.4M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $12.47

Over the last 90 days the price ranged from $12.47 to $19.99, averaging $18.67 across 2 discount windows, with a historical low of $12.47 on 2026-04-08.

$10 $16 $22 03-0903-2704-1405-0105-1906-06 2026-03-09: $19.99 2026-03-10: $19.99 2026-03-11: $19.99 2026-03-12: $19.99 2026-03-13: $19.99 2026-03-14: $19.99 2026-03-15: $19.99 2026-03-16: $19.99 2026-03-17: $19.99 2026-03-18: $19.99 2026-03-19: $19.99 2026-03-20: $19.99 2026-03-21: $19.99 2026-03-22: $19.99 2026-03-23: $19.99 2026-03-24: $19.99 2026-03-25: $19.99 2026-03-26: $19.99 2026-03-27: $19.99 2026-03-28: $19.99 2026-03-29: $19.99 2026-03-30: $19.99 2026-03-31: $19.99 2026-04-01: $19.99 2026-04-02: $19.99 2026-04-03: $19.99 2026-04-04: $19.99 2026-04-05: $19.99 2026-04-06: $19.99 2026-04-07: $19.99 2026-04-08: $12.47 (historical low) 2026-04-09: $12.47 (historical low) 2026-04-10: $12.47 (historical low) 2026-04-11: $12.47 (historical low) 2026-04-12: $12.47 (historical low) 2026-04-13: $12.47 (historical low) 2026-04-14: $12.47 (historical low) 2026-04-15: $19.99 2026-04-16: $19.99 2026-04-17: $19.99 2026-04-18: $19.99 2026-04-19: $19.99 2026-04-20: $19.99 2026-04-21: $19.99 2026-04-22: $19.99 2026-04-23: $19.99 2026-04-24: $19.99 2026-04-25: $19.99 2026-04-26: $19.99 2026-04-27: $19.99 2026-04-28: $19.99 2026-04-29: $19.99 2026-04-30: $19.99 2026-05-01: $19.99 2026-05-02: $19.99 2026-05-03: $19.99 2026-05-04: $19.99 2026-05-05: $19.99 2026-05-06: $19.99 2026-05-07: $19.99 2026-05-08: $19.99 2026-05-09: $19.99 2026-05-10: $19.99 2026-05-11: $19.99 2026-05-12: $19.99 2026-05-13: $19.99 2026-05-14: $19.99 2026-05-15: $19.99 2026-05-16: $19.99 2026-05-17: $19.99 2026-05-18: $12.48 2026-05-19: $12.48 2026-05-20: $12.48 2026-05-21: $14.57 2026-05-22: $14.57 2026-05-23: $14.57 2026-05-24: $14.57 2026-05-25: $14.57 2026-05-26: $14.57 2026-05-27: $14.57 2026-05-28: $14.57 2026-05-29: $19.99 2026-05-30: $19.99 2026-05-31: $19.99 2026-06-01: $19.99 2026-06-02: $19.99 2026-06-03: $19.99 2026-06-04: $19.99 2026-06-05: $19.99 2026-06-06: $19.99 Historical low: $12.47 on 2026-04-08

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Platforms

linuxmacwindows

Tags

Free to PlaySandboxRPGMassively MultiplayerAdventureIndieMMORPGOpen World Survival CraftBuildingPvEOnline Co-OpPvPSurvivalFantasyOpen WorldCraftingMultiplayerController

Frequently asked questions

How many copies has Wurm Online sold?
indielist estimates Wurm Online has sold between 98,865 and 230,685 units (median 164,775), derived from its 2,535 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Wurm Online?
Wurm Online was developed by Code Club AB and published by Code Club AB.
When was Wurm Online released?
Wurm Online was released in 2020.
How many reviews does Wurm Online have on Steam?
Wurm Online has 2,535 Steam reviews, of which 63% are positive.

Frequently asked questions

How many copies has Wurm Online sold?
indielist estimates Wurm Online has sold between 98,865 and 230,685 units (median 164,775), derived from its 2,535 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Wurm Online?
Wurm Online was developed by Code Club AB and published by Code Club AB.
When was Wurm Online released?
Wurm Online was released in 2020.
How many reviews does Wurm Online have on Steam?
Wurm Online has 2,535 Steam reviews, of which 63% are positive.

Ecosystem

indielist positions Wurm Online within the Adventure segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Code Club AB's other releases and Code Club AB's wider catalog are one click away, letting developers benchmark where Wurm Online sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Wurm Online page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.