ASTRONEER vs Satisfactory
Reviews on Steam
Satisfactory
2.0× more reviews
Critical reception
Satisfactory
5.3pp gap
Cheaper at launch
ASTRONEER
$10.00 cheaper
Estimated sales (median)
Satisfactory
1.9× more units (white-box estimate)
More recent
Satisfactory
5 years apart
ASTRONEER
2019 · Adventure
System Era Softworks · System Era Softworks
- Reviews
- 118,359
- Positive
- 92%
- Launch price
- $29.99
- Engine
- Unknown
- Sales (median)
- 10.7M
- Net rev
- $182.5M
Satisfactory
2024 · Adventure
Coffee Stain Studios · Coffee Stain Publishing
- Reviews
- 232,215
- Positive
- 97%
- Launch price
- $39.99
- Engine
- Unknown
- Sales (median)
- 19.7M
- Net rev
- $450.9M
Tag overlap
80% shared , 16 shared tags, 4 only on ASTRONEER, 4 only on Satisfactory.
Only ASTRONEER
SpaceColorfulThird PersonAtmospheric
Shared
MultiplayerOpen WorldOpen World Survival CraftSurvivalExplorationBase-BuildingCo-opSandboxAdventureBuildingCraftingSci-fiAutomationSingleplayerSimulationIndie
Only Satisfactory
Resource ManagementFirst-PersonStrategyEarly Access
Sales estimates
Paid-game estimates use the same transparent multi-factor Boxleiter method. Free-to-play games never receive paid unit or revenue estimates.
Sales estimate
v1.06.4M to 14.9M
units (median: 10.7M)
≈ $109.5M to $255.5M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2019 | +15 |
| price_$30 | +5 |
| positive_92% | +10 |
| genre_Adventure | +10 |
| final NB | 90 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
Sales estimate
v1.011.8M to 27.6M
units (median: 19.7M)
≈ $270.5M to $631.2M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2024 | 0 |
| price_$40 | +15 |
| positive_97% | +10 |
| genre_Adventure | +10 |
| final NB | 85 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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