Rust vs Scrap Mechanic
Reviews on Steam
Rust
13.1× more reviews
Critical reception
Scrap Mechanic
5.1pp gap
Cheaper at launch
Scrap Mechanic
$20.00 cheaper
Estimated sales (median)
Rust
13.1× more units (white-box estimate)
More recent
Rust
2 years apart
Rust
2018 · Action
Facepunch Studios · Facepunch Studios
- Reviews
- 1,383,303
- Positive
- 87%
- Launch price
- $39.99
- Engine
- Unknown
- Sales (median)
- 124.5M
- Net rev
- $2843.8M
Scrap Mechanic
2016 · Action
- Reviews
- 105,678
- Positive
- 92%
- Launch price
- $19.99
- Engine
- Unknown
- Sales (median)
- 9.5M
- Net rev
- $108.6M
Tag overlap
70% shared , 14 shared tags, 6 only on Rust, 6 only on Scrap Mechanic.
Only Rust
Open World Survival CraftPvPNudityFPSShooterPost-apocalyptic
Shared
SurvivalCraftingMultiplayerOpen WorldBuildingSandboxAdventureFirst-PersonActionCo-opOnline Co-OpIndieEarly AccessSimulation
Only Scrap Mechanic
PhysicsBase-BuildingSingleplayerThird PersonFunnyModdable
Sales estimates
Paid-game estimates use the same transparent multi-factor Boxleiter method. Free-to-play games never receive paid unit or revenue estimates.
Sales estimate
v1.074.7M to 174.3M
units (median: 124.5M)
≈ $1706.3M to $3981.3M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2018 | +15 |
| price_$40 | +15 |
| positive_87% | +10 |
| final NB | 90 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
Sales estimate
v1.05.7M to 13.3M
units (median: 9.5M)
≈ $65.2M to $152.0M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2016 | +30 |
| price_$20 | 0 |
| positive_92% | +10 |
| final NB | 90 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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