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Rust vs Scrap Mechanic

Reviews on Steam

Rust

13.1× more reviews

Critical reception

Scrap Mechanic

5.1pp gap

Cheaper at launch

Scrap Mechanic

$20.00 cheaper

Estimated sales (median)

Rust

13.1× more units (white-box estimate)

More recent

Rust

2 years apart

A
R

Rust

2018 · Action

Facepunch Studios · Facepunch Studios

Reviews
1,383,303
Positive
87%
Launch price
$39.99
Engine
Unknown
Sales (median)
124.5M
Net rev
$2843.8M
B
S

Scrap Mechanic

2016 · Action

Axolot Games · Axolot Games

Reviews
105,678
Positive
92%
Launch price
$19.99
Engine
Unknown
Sales (median)
9.5M
Net rev
$108.6M

Tag overlap

70% shared , 14 shared tags, 6 only on Rust, 6 only on Scrap Mechanic.

Sales estimates

Paid-game estimates use the same transparent multi-factor Boxleiter method. Free-to-play games never receive paid unit or revenue estimates.

Sales estimate

v1.0

74.7M to 174.3M

units (median: 124.5M)

≈ $1706.3M to $3981.3M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

74.7M median 174.3M
+ How is this calculated?
1,383,303 reviews × NB(90) = 124,497,270 median units
Factor Adjustment
base +50
year_2018 +15
price_$40 +15
positive_87% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

Sales estimate

v1.0

5.7M to 13.3M

units (median: 9.5M)

≈ $65.2M to $152.0M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

5.7M median 13.3M
+ How is this calculated?
105,678 reviews × NB(90) = 9,511,020 median units
Factor Adjustment
base +50
year_2016 +30
price_$20 0
positive_92% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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