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Bleed

Jul 3, 2013 Action $4.99
Developer Ian Campbell Publisher Ian Campbell
B
Bleed header

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Action indie game Bleed launched in 2013 from developer and publisher ian-campbell. Its Steam page shows 1,912 reviews with 93% positive sentiment, and the $4.99 initial price positions it as a budget action pick.

Overview

Bleed is a 2013 Action game developed by Ian Campbell and published by Ian Campbell. On Steam it has gathered 1,498 player reviews, 93% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $5. The pairing of developer Ian Campbell with publisher Ian Campbell is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 63,000 to 147,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Bleed can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

1,498

Positive

93%

Steam appid

239800

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

63K to 147K

units (median: 105K)

≈ $179K to $418K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

63K median 147K
+ How is this calculated?
1,498 reviews × NB(70) = 104,860 median units
Factor Adjustment
base +50
year_2013 +30
price_$5 -20
positive_93% +10
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Bleed at roughly 63,000 to 147,000 copies, with a median around 105,000, derived from its 1,498 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $299K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $4.99

Across 6 observed UTC days from 2026-07-17 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $4.99 to $4.99. The tracked-window low was $4.99 on 2026-07-17.

$3 $5 $6 07-1707-1807-1907-2007-2107-22 2026-07-17: $4.99 2026-07-18: $4.99 2026-07-19: $4.99 2026-07-20: $4.99 2026-07-21: $4.99 2026-07-22: $4.99 2026-07-17: $4.99 (tracked-window low) 2026-07-18: $4.99 (tracked-window low) 2026-07-19: $4.99 (tracked-window low) 2026-07-20: $4.99 (tracked-window low) 2026-07-21: $4.99 (tracked-window low) 2026-07-22: $4.99 (tracked-window low) Tracked-window low: $4.99 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $4.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 14:44 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

ActionIndie

Frequently asked questions

How many copies has Bleed sold?
indielist estimates Bleed has sold between 62,916 and 146,804 units (median 104,860), derived from its 1,498 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Bleed?
Bleed was developed by Ian Campbell and published by Ian Campbell.
Who published Bleed?
Bleed was published by Ian Campbell, developed by Ian Campbell. See Ian Campbell's full catalogue and submission status on indielist.
When was Bleed released?
Bleed was released in 2013.
How many reviews does Bleed have on Steam?
Bleed has 1,498 Steam reviews, of which 93% are positive.
Is Bleed worth playing?
Steam players rate Bleed 93% positive across 1,498 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Bleed can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Ian Campbell's other releases and Ian Campbell's wider catalog are one click away, letting developers benchmark where Bleed sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Bleed page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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