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Dungeon Village

Mar 27, 2022 Casual $8.99
Developer Kairosoft Co.,Ltd Publisher Kairosoft Co.,Ltd
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Casual indie game Dungeon Village focuses on accessible town-and-dungeon management from Kairosoft. Released in 2022 and self-published by kairosoft-co-ltd, it has 752 Steam reviews marked mixed, with an initial $8.99 budget price.

Overview

Dungeon Village is a 2022 Casual game developed by Kairosoft Co.,Ltd and published by Kairosoft Co.,Ltd. On Steam it has gathered 804 player reviews, 89% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $9. The pairing of developer Kairosoft Co.,Ltd with publisher Kairosoft Co.,Ltd is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 19,000 to 45,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Dungeon Village can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

804

Positive

89%

Steam appid

1859360

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

19K to 45K

units (median: 32K)

≈ $99K to $231K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

19K median 45K
+ How is this calculated?
804 reviews × NB(40) = 32,160 median units
Factor Adjustment
base +50
year_2022 0
price_$9 -5
positive_89% +10
genre_Casual -15
final NB 40

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Dungeon Village at roughly 19,000 to 45,000 copies, with a median around 32,000, derived from its 804 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $165K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $8.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $8.99 to $8.99. The tracked-window low was $8.99 on 2026-07-15.

$7 $9 $10 07-1507-1607-1807-1907-2107-22 2026-07-15: $8.99 2026-07-16: $8.99 2026-07-17: $8.99 2026-07-18: $8.99 2026-07-19: $8.99 2026-07-20: $8.99 2026-07-21: $8.99 2026-07-22: $8.99 2026-07-15: $8.99 (tracked-window low) 2026-07-16: $8.99 (tracked-window low) 2026-07-17: $8.99 (tracked-window low) 2026-07-18: $8.99 (tracked-window low) 2026-07-19: $8.99 (tracked-window low) 2026-07-20: $8.99 (tracked-window low) 2026-07-21: $8.99 (tracked-window low) 2026-07-22: $8.99 (tracked-window low) Tracked-window low: $8.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $8.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 18:29 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

CasualIndieRPGSimulationStrategy

Frequently asked questions

How many copies has Dungeon Village sold?
indielist estimates Dungeon Village has sold between 19,296 and 45,024 units (median 32,160), derived from its 804 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Dungeon Village?
Dungeon Village was developed by Kairosoft Co.,Ltd and published by Kairosoft Co.,Ltd.
Who published Dungeon Village?
Dungeon Village was published by Kairosoft Co.,Ltd, developed by Kairosoft Co.,Ltd. See Kairosoft Co.,Ltd's full catalogue and submission status on indielist.
When was Dungeon Village released?
Dungeon Village was released in 2022.
How many reviews does Dungeon Village have on Steam?
Dungeon Village has 804 Steam reviews, of which 89% are positive.
Is Dungeon Village worth playing?
Steam players rate Dungeon Village 89% positive across 804 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Dungeon Village can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Kairosoft Co.,Ltd's other releases and Kairosoft Co.,Ltd's wider catalog are one click away, letting developers benchmark where Dungeon Village sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Dungeon Village page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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