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Find Love or Die Trying

Sep 16, 2021 Casual $4.99
Developer Sunseeker Games Publisher Sunseeker Games
F
Find Love or Die Trying header

Profile updated

Casual indie game Find Love or Die Trying launched in 2021 from Sunseeker Games, with the developer also listed as publisher. On Steam it has 11,954 reviews at 97% positive, and its $4.99 initial price positions it as a budget pick.

Overview

Find Love or Die Trying is a 2021 Casual game developed by Sunseeker Games and published by Sunseeker Games. On Steam it has gathered 220 player reviews, 97% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Casual category. The game is available on linux, mac, windows, and launched at $5. The pairing of developer Sunseeker Games with publisher Sunseeker Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 5,000 to 12,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Find Love or Die Trying can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

220

Positive

97%

Steam appid

1714320

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

5K to 12K

units (median: 9K)

≈ $15K to $35K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

5K median 12K
+ How is this calculated?
220 reviews × NB(40) = 8,800 median units
Factor Adjustment
base +50
year_2021 +15
price_$5 -20
positive_97% +10
genre_Casual -15
final NB 40

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Find Love or Die Trying at roughly 5,000 to 12,000 copies, with a median around 9,000, derived from its 220 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $25K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

7 observed days · window low $4.99

Across 7 observed UTC days from 2026-07-17 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $4.99 to $4.99. The tracked-window low was $4.99 on 2026-07-17.

$3 $5 $6 07-1707-1807-1907-2107-2207-24 2026-07-17: $4.99 2026-07-18: $4.99 2026-07-19: $4.99 2026-07-20: $4.99 2026-07-21: $4.99 2026-07-22: $4.99 2026-07-24: $4.99 2026-07-17: $4.99 (tracked-window low) 2026-07-18: $4.99 (tracked-window low) 2026-07-19: $4.99 (tracked-window low) 2026-07-20: $4.99 (tracked-window low) 2026-07-21: $4.99 (tracked-window low) 2026-07-22: $4.99 (tracked-window low) 2026-07-24: $4.99 (tracked-window low) Tracked-window low: $4.99 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $4.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-24 06:08 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

CasualIndie

Frequently asked questions

How many copies has Find Love or Die Trying sold?
indielist estimates Find Love or Die Trying has sold between 5,280 and 12,320 units (median 8,800), derived from its 220 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Find Love or Die Trying?
Find Love or Die Trying was developed by Sunseeker Games and published by Sunseeker Games.
Who published Find Love or Die Trying?
Find Love or Die Trying was published by Sunseeker Games, developed by Sunseeker Games. See Sunseeker Games's full catalogue and submission status on indielist.
When was Find Love or Die Trying released?
Find Love or Die Trying was released in 2021.
How many reviews does Find Love or Die Trying have on Steam?
Find Love or Die Trying has 220 Steam reviews, of which 97% are positive.
Is Find Love or Die Trying worth playing?
Steam players rate Find Love or Die Trying 97% positive across 220 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Find Love or Die Trying can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Sunseeker Games's other releases and Sunseeker Games's wider catalog are one click away, letting developers benchmark where Find Love or Die Trying sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Find Love or Die Trying page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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