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Going Under

Sep 24, 2020 Action $19.99
Developer Aggro Crab Publisher Team17 Digital
G
Going Under header

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Action indie game Going Under launched in 2020 from developer aggro-crab and publisher Team17 Digital. It has 4,069 Steam reviews at 90% positive, with an initial price of $19.99.

Overview

Going Under is a 2020 Action game developed by Aggro Crab and published by Team17 Digital. On Steam it has gathered 2,668 player reviews, 90% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $20. The pairing of developer Aggro Crab with publisher Team17 Digital is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 120,000 to 280,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Going Under can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

2,668

Positive

90%

Steam appid

1154810

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

120K to 280K

units (median: 200K)

≈ $1.4M to $3.2M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

120K median 280K
+ How is this calculated?
2,668 reviews × NB(75) = 200,100 median units
Factor Adjustment
base +50
year_2020 +15
price_$20 0
positive_90% +10
final NB 75

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Going Under at roughly 120,000 to 280,000 copies, with a median around 200,000, derived from its 2,668 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $2.3M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

11 observed days · window low $3.99

Across 11 observed UTC days from 2026-06-09 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $3.99 to $19.99. The tracked-window low was $3.99 on 2026-06-09.

$3 $12 $22 06-0906-1107-1607-1807-2007-22 2026-06-09: $3.99 2026-06-10: $3.99 2026-06-11: $3.99 2026-07-15: $19.99 2026-07-16: $3.99 2026-07-17: $3.99 2026-07-18: $3.99 2026-07-19: $3.99 2026-07-20: $3.99 2026-07-21: $3.99 2026-07-22: $3.99 2026-06-09: $3.99 (tracked-window low) 2026-06-10: $3.99 (tracked-window low) 2026-06-11: $3.99 (tracked-window low) 2026-07-15: $19.99 2026-07-16: $3.99 (tracked-window low) 2026-07-17: $3.99 (tracked-window low) 2026-07-18: $3.99 (tracked-window low) 2026-07-19: $3.99 (tracked-window low) 2026-07-20: $3.99 (tracked-window low) 2026-07-21: $3.99 (tracked-window low) 2026-07-22: $3.99 (tracked-window low) Tracked-window low: $3.99 on 2026-06-09

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $19.99 Buy
  • Humble Store
    $19.99 Buy
  • Fanatical -10%
    $20.52 Buy
  • Green Man Gaming
  • GOG.com

Latest tracked store observations (2026-07-22 13:39 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionIndie

Frequently asked questions

How many copies has Going Under sold?
indielist estimates Going Under has sold between 120,060 and 280,140 units (median 200,100), derived from its 2,668 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Going Under?
Going Under was developed by Aggro Crab and published by Team17 Digital.
Who published Going Under?
Going Under was published by Team17 Digital, developed by Aggro Crab. See Team17 Digital's full catalogue and submission status on indielist.
When was Going Under released?
Going Under was released in 2020.
How many reviews does Going Under have on Steam?
Going Under has 2,668 Steam reviews, of which 90% are positive.
Is Going Under worth playing?
Steam players rate Going Under 90% positive across 2,668 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Going Under can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Aggro Crab's other releases and Team17 Digital's wider catalog are one click away, letting developers benchmark where Going Under sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Going Under page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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