Hold Me Tight All Night, Onii-chan!
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Casual indie game Hold Me Tight All Night, Onii-chan! comes from developer tinkle-position and publisher Kagura Games. The 2025 Steam release is priced at $19.99 and shows 360 user reviews, listed as 0% positive with a mixed rating.
Overview
Hold Me Tight All Night, Onii-chan! is a 2025 Casual game developed by Tinkle Position and published by Kagura Games. On Steam it has gathered 456 player reviews, 96% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Casual category. The game is available on windows, and launched at $20. The pairing of developer Tinkle Position with publisher Kagura Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 10,000 to 22,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Hold Me Tight All Night, Onii-chan! can be compared against similar Casual titles and benchmarked on review counts and estimated sales.
Reviews
456
Positive
96%
Steam appid
3155290
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.010K to 22K
units (median: 16K)
≈ $109K to $255K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2025 | -10 |
| price_$20 | 0 |
| positive_96% | +10 |
| genre_Casual | -15 |
| final NB | 35 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Hold Me Tight All Night, Onii-chan! at roughly 10,000 to 22,000 copies, with a median around 16,000, derived from its 456 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $182K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
9 observed days · window low $15.99Across 9 observed UTC days from 2026-06-05 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $15.99 to $19.99. The tracked-window low was $15.99 on 2026-07-15.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference -20%$15.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-07-22 20:45 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Genres
CasualIndie
Frequently asked questions
- How many copies has Hold Me Tight All Night, Onii-chan! sold?
- indielist estimates Hold Me Tight All Night, Onii-chan! has sold between 9,576 and 22,344 units (median 15,960), derived from its 456 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Hold Me Tight All Night, Onii-chan!?
- Hold Me Tight All Night, Onii-chan! was developed by Tinkle Position and published by Kagura Games.
- Who published Hold Me Tight All Night, Onii-chan!?
- Hold Me Tight All Night, Onii-chan! was published by Kagura Games, developed by Tinkle Position. See Kagura Games's full catalogue and submission status on indielist.
- When was Hold Me Tight All Night, Onii-chan! released?
- Hold Me Tight All Night, Onii-chan! was released in 2025.
- How many reviews does Hold Me Tight All Night, Onii-chan! have on Steam?
- Hold Me Tight All Night, Onii-chan! has 456 Steam reviews, of which 96% are positive.
- Is Hold Me Tight All Night, Onii-chan! worth playing?
- Steam players rate Hold Me Tight All Night, Onii-chan! 96% positive across 456 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Hold Me Tight All Night, Onii-chan! can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Tinkle Position's other releases and Kagura Games's wider catalog are one click away, letting developers benchmark where Hold Me Tight All Night, Onii-chan! sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Hold Me Tight All Night, Onii-chan! page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
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