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LiEat

Feb 25, 2016 Indie $2.99
Developer △○□× (Miwashiba) Publisher PLAYISM
L
LiEat header

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A budget indie game from developer miwashiba, LiEat was published by PLAYISM and launched in 2016. It has 4,002 Steam reviews marked mixed at 0% positive, with an initial price of $2.99 for players comparing low-cost indie releases.

Overview

LiEat is a 2016 Indie game developed by △○□× (Miwashiba) and published by PLAYISM. On Steam it has gathered 4,021 player reviews, 96% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Indie category. The game is available on windows, and launched at $3. The pairing of developer △○□× (Miwashiba) with publisher PLAYISM is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 169,000 to 394,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, LiEat can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

4,021

Positive

96%

Steam appid

373770

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

169K to 394K

units (median: 281K)

≈ $288K to $673K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

169K median 394K
+ How is this calculated?
4,021 reviews × NB(70) = 281,470 median units
Factor Adjustment
base +50
year_2016 +30
price_$3 -20
positive_96% +10
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for LiEat at roughly 169,000 to 394,000 copies, with a median around 281,000, derived from its 4,021 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $481K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

9 observed days · window low $2.99

Across 9 observed UTC days from 2026-07-15 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $2.99 to $2.99. The tracked-window low was $2.99 on 2026-07-15.

$2 $3 $4 07-1507-1707-1807-2007-2107-24 2026-07-15: $2.99 2026-07-16: $2.99 2026-07-17: $2.99 2026-07-18: $2.99 2026-07-19: $2.99 2026-07-20: $2.99 2026-07-21: $2.99 2026-07-22: $2.99 2026-07-24: $2.99 2026-07-15: $2.99 (tracked-window low) 2026-07-16: $2.99 (tracked-window low) 2026-07-17: $2.99 (tracked-window low) 2026-07-18: $2.99 (tracked-window low) 2026-07-19: $2.99 (tracked-window low) 2026-07-20: $2.99 (tracked-window low) 2026-07-21: $2.99 (tracked-window low) 2026-07-22: $2.99 (tracked-window low) 2026-07-24: $2.99 (tracked-window low) Tracked-window low: $2.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $2.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-24 05:22 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

IndieRPG

Frequently asked questions

How many copies has LiEat sold?
indielist estimates LiEat has sold between 168,882 and 394,058 units (median 281,470), derived from its 4,021 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed LiEat?
LiEat was developed by △○□× (Miwashiba) and published by PLAYISM.
Who published LiEat?
LiEat was published by PLAYISM, developed by △○□× (Miwashiba). See PLAYISM's full catalogue and submission status on indielist.
When was LiEat released?
LiEat was released in 2016.
How many reviews does LiEat have on Steam?
LiEat has 4,021 Steam reviews, of which 96% are positive.
Is LiEat worth playing?
Steam players rate LiEat 96% positive across 4,021 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like LiEat can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, △○□× (Miwashiba)'s other releases and PLAYISM's wider catalog are one click away, letting developers benchmark where LiEat sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same LiEat page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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