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Lingo

Dec 12, 2021 Adventure $9.99
Developer Brenton Wildes Publisher Brenton Wildes
L
Lingo header

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First-person puzzle exploration drives this surreal adventure indie game from Brenton Wildes. Released in 2021 and self-published under brenton-wildes, Lingo has 782 Steam reviews at 94% positive and a $9.99 initial price.

Overview

Lingo is a 2021 Adventure game developed by Brenton Wildes and published by Brenton Wildes. On Steam it has gathered 772 player reviews, 94% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $10. The pairing of developer Brenton Wildes with publisher Brenton Wildes is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 37,000 to 86,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Lingo can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

772

Positive

94%

Steam appid

1814170

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

37K to 86K

units (median: 62K)

≈ $211K to $493K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

37K median 86K
+ How is this calculated?
772 reviews × NB(80) = 61,760 median units
Factor Adjustment
base +50
year_2021 +15
price_$10 -5
positive_94% +10
genre_Adventure +10
final NB 80

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Lingo at roughly 37,000 to 86,000 copies, with a median around 62,000, derived from its 772 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $352K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

14 observed days · window low $6.99

Across 14 observed UTC days from 2026-06-03 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $6.99 to $9.99. The tracked-window low was $6.99 on 2026-06-03.

$5 $8 $11 06-0306-0606-0807-1707-1907-22 2026-06-03: $6.99 2026-06-04: $6.99 2026-06-05: $9.99 2026-06-06: $9.99 2026-06-07: $9.99 2026-06-08: $9.99 2026-07-15: $9.99 2026-07-16: $9.99 2026-07-17: $9.99 2026-07-18: $9.99 2026-07-19: $9.99 2026-07-20: $9.99 2026-07-21: $9.99 2026-07-22: $9.99 2026-06-03: $6.99 (tracked-window low) 2026-06-04: $6.99 (tracked-window low) 2026-06-05: $9.99 2026-06-06: $9.99 2026-06-07: $9.99 2026-06-08: $9.99 2026-07-15: $9.99 2026-07-16: $9.99 2026-07-17: $9.99 2026-07-18: $9.99 2026-07-19: $9.99 2026-07-20: $9.99 2026-07-21: $9.99 2026-07-22: $9.99 Tracked-window low: $6.99 on 2026-06-03

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $9.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 18:39 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Tags

IndiePuzzleFirst-PersonExplorationSurrealSingleplayerAbstractNonlinearAdventureWord GameDifficultMinimalistLogicAtmosphericOpen World3DStylizedPsychological Horror

Frequently asked questions

How many copies has Lingo sold?
indielist estimates Lingo has sold between 37,056 and 86,464 units (median 61,760), derived from its 772 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Lingo?
Lingo was developed by Brenton Wildes and published by Brenton Wildes.
Who published Lingo?
Lingo was published by Brenton Wildes, developed by Brenton Wildes. See Brenton Wildes's full catalogue and submission status on indielist.
When was Lingo released?
Lingo was released in 2021.
How many reviews does Lingo have on Steam?
Lingo has 772 Steam reviews, of which 94% are positive.
Is Lingo worth playing?
Steam players rate Lingo 94% positive across 772 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Lingo can compare it on indielist against semantically similar Adventure titles such as The Witness, Blue Prince, Iron Lung, DREDGE, ranked by shared tags and genre rather than by ad spend. On the developer side, Brenton Wildes's other releases and Brenton Wildes's wider catalog are one click away, letting developers benchmark where Lingo sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Lingo page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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