Paranoia Place: Escape Together
Profile updated
Action-focused indie game Paranoia Place: Escape Together launched in 2025 from Bloody Pixel Games. It is self-published by the same studio, priced at $6.99, and has 1,489 Steam reviews listed at 0% positive with a mixed rating.
Overview
Paranoia Place: Escape Together is a 2025 Action game developed by Bloody Pixel Games and published by Bloody Pixel Games. On Steam it has gathered 1,496 player reviews, 88% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on windows, and launched at $7. The pairing of developer Bloody Pixel Games with publisher Bloody Pixel Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 40,000 to 94,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Paranoia Place: Escape Together can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
1,496
Positive
88%
Steam appid
1592290
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.040K to 94K
units (median: 67K)
≈ $161K to $376K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2025 | -10 |
| price_$7 | -5 |
| positive_88% | +10 |
| final NB | 45 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Paranoia Place: Escape Together at roughly 40,000 to 94,000 copies, with a median around 67,000, derived from its 1,496 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $269K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
8 observed days · window low $4.19Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $4.19 to $4.19. The tracked-window low was $4.19 on 2026-07-15.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference -40%$4.19 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-07-22 21:25 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Genres
Frequently asked questions
- How many copies has Paranoia Place: Escape Together sold?
- indielist estimates Paranoia Place: Escape Together has sold between 40,392 and 94,248 units (median 67,320), derived from its 1,496 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Paranoia Place: Escape Together?
- Paranoia Place: Escape Together was developed by Bloody Pixel Games and published by Bloody Pixel Games.
- Who published Paranoia Place: Escape Together?
- Paranoia Place: Escape Together was published by Bloody Pixel Games, developed by Bloody Pixel Games. See Bloody Pixel Games's full catalogue and submission status on indielist.
- When was Paranoia Place: Escape Together released?
- Paranoia Place: Escape Together was released in 2025.
- How many reviews does Paranoia Place: Escape Together have on Steam?
- Paranoia Place: Escape Together has 1,496 Steam reviews, of which 88% are positive.
- Is Paranoia Place: Escape Together worth playing?
- Steam players rate Paranoia Place: Escape Together 88% positive across 1,496 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Paranoia Place: Escape Together can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Bloody Pixel Games's other releases and Bloody Pixel Games's wider catalog are one click away, letting developers benchmark where Paranoia Place: Escape Together sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Paranoia Place: Escape Together page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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