Swords & Souls: Neverseen
Profile updated
This 2019 action RPG offers players a combat-focused adventure. With 5,879 Steam reviews, it has a significant player base. The developer is currently unknown.
Overview
Swords & Souls: Neverseen is a 2019 Action game developed by SoulGame Studio and published by Armor Games Studios. On Steam it has gathered 6,387 player reviews, 93% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on mac, windows, and launched at $15. The pairing of developer SoulGame Studio with publisher Armor Games Studios is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 287,000 to 671,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Swords & Souls: Neverseen can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
6,387
Positive
93%
Steam appid
679900
Engine
Unknown
Players (snapshot)
154
Historical snapshot ·
Sales estimate
v1.0287K to 671K
units (median: 479K)
≈ $2.5M to $5.7M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2019 | +15 |
| price_$15 | 0 |
| positive_93% | +10 |
| final NB | 75 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Swords & Souls: Neverseen at roughly 287,000 to 671,000 copies, with a median around 479,000, derived from its 6,387 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $4.1M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
35 observed days · window low $5.24Across 35 observed UTC days from 2026-05-31 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $5.24 to $14.99. The tracked-window low was $5.24 on 2026-06-05.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosureLatest tracked store observations (2026-07-24 04:28 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
macwindows
Tags
IndieRPGTurn-Based CombatCharacter CustomizationAction RPGSingleplayerTurn-BasedIdlerFunny2DFantasyCasualStrategyRelaxingMinigamesCartoonyColorfulStrategy RPGActionArchery
Frequently asked questions
- How many copies has Swords & Souls: Neverseen sold?
- indielist estimates Swords & Souls: Neverseen has sold between 287,415 and 670,635 units (median 479,025), derived from its 6,387 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Swords & Souls: Neverseen?
- Swords & Souls: Neverseen was developed by SoulGame Studio and published by Armor Games Studios.
- Who published Swords & Souls: Neverseen?
- Swords & Souls: Neverseen was published by Armor Games Studios, developed by SoulGame Studio. See Armor Games Studios's full catalogue and submission status on indielist.
- When was Swords & Souls: Neverseen released?
- Swords & Souls: Neverseen was released in 2019.
- How many reviews does Swords & Souls: Neverseen have on Steam?
- Swords & Souls: Neverseen has 6,387 Steam reviews, of which 93% are positive.
- Is Swords & Souls: Neverseen worth playing?
- Steam players rate Swords & Souls: Neverseen 93% positive across 6,387 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Swords & Souls: Neverseen can compare it on indielist against semantically similar Action titles such as Idle Champions of the Forgotten Realms, Pit People®, Geometry Dash, ShellShock Live, ranked by shared tags and genre rather than by ad spend. On the developer side, SoulGame Studio's other releases and Armor Games Studios's wider catalog are one click away, letting developers benchmark where Swords & Souls: Neverseen sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Swords & Souls: Neverseen page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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