The World of Kungfu: Dragon and Eagle
Profile updated
Indie game The World of Kungfu: Dragon and Eagle comes from ChillyRoom, with ChillyRoom also listed as publisher. Released in 2024 at an initial price of $17.99, it has 4,565 Steam reviews marked mixed, while the engine is not specified.
Overview
The World of Kungfu: Dragon and Eagle is a 2024 Indie game developed by ChillyRoom and published by ChillyRoom. On Steam it has gathered 4,578 player reviews, 67% of them positive, which counts as a mixed-to-positive reception among indie titles in the Indie category. The game is available on windows, and launched at $18. The pairing of developer ChillyRoom with publisher ChillyRoom is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 110,000 to 256,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, The World of Kungfu: Dragon and Eagle can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
4,578
Positive
67%
Steam appid
1407450
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.0110K to 256K
units (median: 183K)
≈ $1.1M to $2.6M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2024 | 0 |
| price_$18 | 0 |
| positive_67% | -10 |
| final NB | 40 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for The World of Kungfu: Dragon and Eagle at roughly 110,000 to 256,000 copies, with a median around 183,000, derived from its 4,578 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $1.9M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
8 observed days · window low $17.99Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $17.99 to $17.99. The tracked-window low was $17.99 on 2026-07-15.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$17.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-07-22 04:18 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Frequently asked questions
- How many copies has The World of Kungfu: Dragon and Eagle sold?
- indielist estimates The World of Kungfu: Dragon and Eagle has sold between 109,872 and 256,368 units (median 183,120), derived from its 4,578 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed The World of Kungfu: Dragon and Eagle?
- The World of Kungfu: Dragon and Eagle was developed by ChillyRoom and published by ChillyRoom.
- Who published The World of Kungfu: Dragon and Eagle?
- The World of Kungfu: Dragon and Eagle was published by ChillyRoom, developed by ChillyRoom. See ChillyRoom's full catalogue and submission status on indielist.
- When was The World of Kungfu: Dragon and Eagle released?
- The World of Kungfu: Dragon and Eagle was released in 2024.
- How many reviews does The World of Kungfu: Dragon and Eagle have on Steam?
- The World of Kungfu: Dragon and Eagle has 4,578 Steam reviews, of which 67% are positive.
- Is The World of Kungfu: Dragon and Eagle worth playing?
- Steam players rate The World of Kungfu: Dragon and Eagle 67% positive across 4,578 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like The World of Kungfu: Dragon and Eagle can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, ChillyRoom's other releases and ChillyRoom's wider catalog are one click away, letting developers benchmark where The World of Kungfu: Dragon and Eagle sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same The World of Kungfu: Dragon and Eagle page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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