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Triple Town

Dec 6, 2012 Casual $9.99
Developer Spry Fox Publisher Spry Fox
T
Triple Town header

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Casual indie game Triple Town launched in 2012 from Spry Fox, with the developer also listed as publisher. On Steam it has 822 reviews at 91% positive, a very positive signal, and its $9.99 initial price fits budget-minded players.

Overview

Triple Town is a 2012 Casual game developed by Spry Fox and published by Spry Fox. On Steam it has gathered 588 player reviews, 91% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on mac, windows, and launched at $10. The pairing of developer Spry Fox with publisher Spry Fox is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 25,000 to 58,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Triple Town can be compared against similar Casual titles and benchmarked on review counts and estimated sales.

Reviews

588

Positive

91%

Steam appid

209950

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

25K to 58K

units (median: 41K)

≈ $141K to $329K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

25K median 58K
+ How is this calculated?
588 reviews × NB(70) = 41,160 median units
Factor Adjustment
base +50
year_2012 +30
price_$10 -5
positive_91% +10
genre_Casual -15
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Triple Town at roughly 25,000 to 58,000 copies, with a median around 41,000, derived from its 588 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $235K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $9.99

Across 6 observed UTC days from 2026-07-17 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $9.99 to $9.99. The tracked-window low was $9.99 on 2026-07-17.

$8 $9 $11 07-1707-1807-1907-2007-2107-22 2026-07-17: $9.99 2026-07-18: $9.99 2026-07-19: $9.99 2026-07-20: $9.99 2026-07-21: $9.99 2026-07-22: $9.99 2026-07-17: $9.99 (tracked-window low) 2026-07-18: $9.99 (tracked-window low) 2026-07-19: $9.99 (tracked-window low) 2026-07-20: $9.99 (tracked-window low) 2026-07-21: $9.99 (tracked-window low) 2026-07-22: $9.99 (tracked-window low) Tracked-window low: $9.99 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $9.99 Buy
  • GOG.com
    $9.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Latest tracked store observations (2026-07-22 18:34 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

CasualIndieStrategy

Frequently asked questions

How many copies has Triple Town sold?
indielist estimates Triple Town has sold between 24,696 and 57,624 units (median 41,160), derived from its 588 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Triple Town?
Triple Town was developed by Spry Fox and published by Spry Fox.
Who published Triple Town?
Triple Town was published by Spry Fox, developed by Spry Fox. See Spry Fox's full catalogue and submission status on indielist.
When was Triple Town released?
Triple Town was released in 2012.
How many reviews does Triple Town have on Steam?
Triple Town has 588 Steam reviews, of which 91% are positive.
Is Triple Town worth playing?
Steam players rate Triple Town 91% positive across 588 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Triple Town can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Balatro, Factorio, ranked by shared tags and genre rather than by ad spend. On the developer side, Spry Fox's other releases and Spry Fox's wider catalog are one click away, letting developers benchmark where Triple Town sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Triple Town page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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