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UBERMOSH Vol.3

Aug 15, 2016 Action $0.99
Developer Walter Machado Publisher Walter Machado
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UBERMOSH Vol.3 header

Profile updated

Action indie game UBERMOSH Vol.3 offers a budget-priced entry at $0.99. Released in 2016 by Walter Machado, who is listed as both developer and publisher, it has 1,585 Steam reviews with 91% positive, rated Very Positive.

Overview

UBERMOSH Vol.3 is a 2016 Action game developed by Walter Machado and published by Walter Machado. On Steam it has gathered 1,510 player reviews, 92% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on linux, windows, and launched at $1. The pairing of developer Walter Machado with publisher Walter Machado is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 63,000 to 148,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, UBERMOSH Vol.3 can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

1,510

Positive

92%

Steam appid

515570

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

63K to 148K

units (median: 106K)

≈ $36K to $84K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

63K median 148K
+ How is this calculated?
1,510 reviews × NB(70) = 105,700 median units
Factor Adjustment
base +50
year_2016 +30
price_$1 -20
positive_92% +10
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for UBERMOSH Vol.3 at roughly 63,000 to 148,000 copies, with a median around 106,000, derived from its 1,510 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $60K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $0.49

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $0.49 to $0.49. The tracked-window low was $0.49 on 2026-07-15.

$0 $1 $1 07-1507-1607-1807-1907-2107-22 2026-07-15: $0.49 2026-07-16: $0.49 2026-07-17: $0.49 2026-07-18: $0.49 2026-07-19: $0.49 2026-07-20: $0.49 2026-07-21: $0.49 2026-07-22: $0.49 2026-07-15: $0.49 (tracked-window low) 2026-07-16: $0.49 (tracked-window low) 2026-07-17: $0.49 (tracked-window low) 2026-07-18: $0.49 (tracked-window low) 2026-07-19: $0.49 (tracked-window low) 2026-07-20: $0.49 (tracked-window low) 2026-07-21: $0.49 (tracked-window low) 2026-07-22: $0.49 (tracked-window low) Tracked-window low: $0.49 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -51%
    $0.49 Buy
  • Humble Store
    $0.99 Buy
  • Green Man Gaming
  • Fanatical
  • GOG.com

Latest tracked store observations (2026-07-22 16:14 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxwindows

Genres

ActionIndie

Frequently asked questions

How many copies has UBERMOSH Vol.3 sold?
indielist estimates UBERMOSH Vol.3 has sold between 63,420 and 147,980 units (median 105,700), derived from its 1,510 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed UBERMOSH Vol.3?
UBERMOSH Vol.3 was developed by Walter Machado and published by Walter Machado.
Who published UBERMOSH Vol.3?
UBERMOSH Vol.3 was published by Walter Machado, developed by Walter Machado. See Walter Machado's full catalogue and submission status on indielist.
When was UBERMOSH Vol.3 released?
UBERMOSH Vol.3 was released in 2016.
How many reviews does UBERMOSH Vol.3 have on Steam?
UBERMOSH Vol.3 has 1,510 Steam reviews, of which 92% are positive.
Is UBERMOSH Vol.3 worth playing?
Steam players rate UBERMOSH Vol.3 92% positive across 1,510 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like UBERMOSH Vol.3 can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Walter Machado's other releases and Walter Machado's wider catalog are one click away, letting developers benchmark where UBERMOSH Vol.3 sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same UBERMOSH Vol.3 page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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