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We Gotta Go

Apr 14, 2026 Action $9.99
Developer FuzzyBot Publisher Mad Mushroom
W
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This action-adventure indie game, We Gotta Go, is slated for a 2026 release. It has garnered 190 Steam reviews, indicating player interest. The developer is currently unknown.

Overview

We Gotta Go is a 2026 Action game developed by FuzzyBot and published by Mad Mushroom. On Steam it has gathered 315 player reviews, 62% of them positive, which counts as a mixed reception among indie titles in the Action category. The game is available on windows, and launched at $10. The pairing of developer FuzzyBot with publisher Mad Mushroom is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 5,000 to 11,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, We Gotta Go can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

315

Positive

62%

Steam appid

3967470

Engine

Unknown

Players (snapshot)

27

Historical snapshot ·

Sales estimate

v1.0

5K to 11K

units (median: 8K)

≈ $27K to $63K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

5K median 11K
+ How is this calculated?
315 reviews × NB(25) = 7,875 median units
Factor Adjustment
base +50
year_2026 -10
price_$10 -5
positive_62% -10
final NB 25

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for We Gotta Go at roughly 5,000 to 11,000 copies, with a median around 8,000, derived from its 315 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $45K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

12 observed days · window low $6.99

Across 12 observed UTC days from 2026-05-31 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $6.99 to $7.99. The tracked-window low was $6.99 on 2026-07-15.

$5 $7 $9 05-3106-0207-1607-1907-2107-24 2026-05-31: $7.99 2026-06-01: $7.99 2026-06-02: $7.99 2026-07-15: $6.99 2026-07-16: $6.99 2026-07-17: $6.99 2026-07-18: $6.99 2026-07-19: $6.99 2026-07-20: $6.99 2026-07-21: $6.99 2026-07-22: $6.99 2026-07-24: $6.99 2026-05-31: $7.99 2026-06-01: $7.99 2026-06-02: $7.99 2026-07-15: $6.99 (tracked-window low) 2026-07-16: $6.99 (tracked-window low) 2026-07-17: $6.99 (tracked-window low) 2026-07-18: $6.99 (tracked-window low) 2026-07-19: $6.99 (tracked-window low) 2026-07-20: $6.99 (tracked-window low) 2026-07-21: $6.99 (tracked-window low) 2026-07-22: $6.99 (tracked-window low) 2026-07-24: $6.99 (tracked-window low) Tracked-window low: $6.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -30%
    $6.99 Buy
  • Green Man Gaming -24%
    $7.56 Buy
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-24 04:33 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionAdventureIndie

Frequently asked questions

How many copies has We Gotta Go sold?
indielist estimates We Gotta Go has sold between 4,725 and 11,025 units (median 7,875), derived from its 315 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed We Gotta Go?
We Gotta Go was developed by FuzzyBot and published by Mad Mushroom.
Who published We Gotta Go?
We Gotta Go was published by Mad Mushroom, developed by FuzzyBot. See Mad Mushroom's full catalogue and submission status on indielist.
When was We Gotta Go released?
We Gotta Go was released in 2026.
How many reviews does We Gotta Go have on Steam?
We Gotta Go has 315 Steam reviews, of which 62% are positive.
Is We Gotta Go worth playing?
Steam players rate We Gotta Go 62% positive across 315 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like We Gotta Go can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, FuzzyBot's other releases and Mad Mushroom's wider catalog are one click away, letting developers benchmark where We Gotta Go sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same We Gotta Go page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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