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Hotline Miami vs Hotline Miami 2: Wrong Number

Reviews on Steam

Hotline Miami

1.6× more reviews

Critical reception

Hotline Miami

2.7pp gap

Cheaper at launch

Hotline Miami

$5.00 cheaper

Estimated sales (median)

Hotline Miami

1.5× more units (white-box estimate)

More recent

Hotline Miami 2: Wrong Number

3 years apart

A
H

Hotline Miami

2012 · Action

Dennaton Games · Devolver Digital

Reviews
108,002
Positive
97%
Launch price
$9.99
Engine
Unknown
Sales (median)
9.2M
Net rev
$52.4M
B
H

Hotline Miami 2: Wrong Number

2015 · Action

Dennaton Games · Devolver Digital

Reviews
68,626
Positive
94%
Launch price
$14.99
Engine
Unknown
Sales (median)
6.2M
Net rev
$52.9M

Tag overlap

80% shared , 16 shared tags, 4 only on Hotline Miami, 4 only on Hotline Miami 2: Wrong Number.

Only Hotline Miami 2: Wrong Number

BloodLevel EditorArcade1990's

Sales estimates

Paid-game estimates use the same transparent multi-factor Boxleiter method. Free-to-play games never receive paid unit or revenue estimates.

Sales estimate

v1.0

5.5M to 12.9M

units (median: 9.2M)

≈ $31.4M to $73.3M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

5.5M median 12.9M
+ How is this calculated?
108,002 reviews × NB(85) = 9,180,170 median units
Factor Adjustment
base +50
year_2012 +30
price_$10 -5
positive_97% +10
final NB 85

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

Sales estimate

v1.0

3.7M to 8.6M

units (median: 6.2M)

≈ $31.7M to $74.0M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

3.7M median 8.6M
+ How is this calculated?
68,626 reviews × NB(90) = 6,176,340 median units
Factor Adjustment
base +50
year_2015 +30
price_$15 0
positive_94% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

How comparison pages work

Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.

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