Hotline Miami vs Hotline Miami 2: Wrong Number
Reviews on Steam
Hotline Miami
1.6× more reviews
Critical reception
Hotline Miami
2.7pp gap
Cheaper at launch
Hotline Miami
$5.00 cheaper
Estimated sales (median)
Hotline Miami
1.5× more units (white-box estimate)
More recent
Hotline Miami 2: Wrong Number
3 years apart
Hotline Miami
2012 · Action
Dennaton Games · Devolver Digital
- Reviews
- 108,002
- Positive
- 97%
- Launch price
- $9.99
- Engine
- Unknown
- Sales (median)
- 9.2M
- Net rev
- $52.4M
Hotline Miami 2: Wrong Number
2015 · Action
Dennaton Games · Devolver Digital
- Reviews
- 68,626
- Positive
- 94%
- Launch price
- $14.99
- Engine
- Unknown
- Sales (median)
- 6.2M
- Net rev
- $52.9M
Tag overlap
80% shared , 16 shared tags, 4 only on Hotline Miami, 4 only on Hotline Miami 2: Wrong Number.
Only Hotline Miami
Shared
Great SoundtrackViolentActionIndiePixel GraphicsTop-DownGore1980sFast-PacedRetroDifficultSingleplayer2DShooterTop-Down ShooterAtmospheric
Only Hotline Miami 2: Wrong Number
Sales estimates
Paid-game estimates use the same transparent multi-factor Boxleiter method. Free-to-play games never receive paid unit or revenue estimates.
Sales estimate
v1.05.5M to 12.9M
units (median: 9.2M)
≈ $31.4M to $73.3M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2012 | +30 |
| price_$10 | -5 |
| positive_97% | +10 |
| final NB | 85 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
Sales estimate
v1.03.7M to 8.6M
units (median: 6.2M)
≈ $31.7M to $74.0M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2015 | +30 |
| price_$15 | 0 |
| positive_94% | +10 |
| final NB | 90 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
How comparison pages work
Verdicts are objective, they call out which game scores higher on a single measurable axis (reviews, price, sales estimate, recency). They don't claim "better." Tag overlap is computed from the public Steam tag list. Sales estimates use a multi-factor Boxleiter method whose formula is shown in full on each game's page.
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