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Approaching Infinity

Apr 29, 2025 Adventure $17.99
Developer IBOL Publisher IBOL
A
Approaching Infinity header

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Adventure indie game Approaching Infinity launched in 2025 from developer and publisher ibol. It is listed at $17.99 on Steam, with 704 reviews and a mixed rating reported as 0% positive; engine information is not provided.

Overview

Approaching Infinity is a 2025 Adventure game developed by IBOL and published by IBOL. On Steam it has gathered 735 player reviews, 95% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $18. The pairing of developer IBOL with publisher IBOL is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 26,000 to 62,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Approaching Infinity can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

735

Positive

95%

Steam appid

551620

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

26K to 62K

units (median: 44K)

≈ $272K to $634K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

26K median 62K
+ How is this calculated?
735 reviews × NB(60) = 44,100 median units
Factor Adjustment
base +50
year_2025 -10
price_$18 0
positive_95% +10
genre_Adventure +10
final NB 60

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Approaching Infinity at roughly 26,000 to 62,000 copies, with a median around 44,000, derived from its 735 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $453K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $17.99

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $17.99 to $17.99. The tracked-window low was $17.99 on 2026-07-15.

$15 $17 $20 07-1507-1607-1807-1907-2107-22 2026-07-15: $17.99 2026-07-16: $17.99 2026-07-17: $17.99 2026-07-18: $17.99 2026-07-19: $17.99 2026-07-20: $17.99 2026-07-21: $17.99 2026-07-22: $17.99 2026-07-15: $17.99 (tracked-window low) 2026-07-16: $17.99 (tracked-window low) 2026-07-17: $17.99 (tracked-window low) 2026-07-18: $17.99 (tracked-window low) 2026-07-19: $17.99 (tracked-window low) 2026-07-20: $17.99 (tracked-window low) 2026-07-21: $17.99 (tracked-window low) 2026-07-22: $17.99 (tracked-window low) Tracked-window low: $17.99 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $17.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 19:00 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

AdventureIndieRPGSimulationStrategy

Frequently asked questions

How many copies has Approaching Infinity sold?
indielist estimates Approaching Infinity has sold between 26,460 and 61,740 units (median 44,100), derived from its 735 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Approaching Infinity?
Approaching Infinity was developed by IBOL and published by IBOL.
Who published Approaching Infinity?
Approaching Infinity was published by IBOL, developed by IBOL. See IBOL's full catalogue and submission status on indielist.
When was Approaching Infinity released?
Approaching Infinity was released in 2025.
How many reviews does Approaching Infinity have on Steam?
Approaching Infinity has 735 Steam reviews, of which 95% are positive.
Is Approaching Infinity worth playing?
Steam players rate Approaching Infinity 95% positive across 735 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Approaching Infinity can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, IBOL's other releases and IBOL's wider catalog are one click away, letting developers benchmark where Approaching Infinity sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Approaching Infinity page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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