Cyber Knights: Flashpoint
Profile updated
Turn-based tactical action indie game with isometric missions, character customization, and permadeath. Cyber Knights: Flashpoint launched in 2025 from Trese Brothers as developer and publisher, with 2,882 Steam reviews at 94% positive and a $29.99 initial price.
Overview
Cyber Knights: Flashpoint is a 2025 Action game developed by Trese Brothers and published by Trese Brothers. On Steam it has gathered 2,751 player reviews, 94% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $30. The pairing of developer Trese Brothers with publisher Trese Brothers is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 91,000 to 212,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Cyber Knights: Flashpoint can be compared against similar Action titles and benchmarked on review counts and estimated sales.
Reviews
2,751
Positive
94%
Steam appid
1021210
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.091K to 212K
units (median: 151K)
≈ $1.6M to $3.6M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2025 | -10 |
| price_$30 | +5 |
| positive_94% | +10 |
| final NB | 55 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Cyber Knights: Flashpoint at roughly 91,000 to 212,000 copies, with a median around 151,000, derived from its 2,751 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $2.6M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
15 observed days · window low $19.79Across 15 observed UTC days from 2026-06-03 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $19.79 to $29.99. The tracked-window low was $19.79 on 2026-06-03.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$29.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-07-22 05:03 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxmacwindows
Frequently asked questions
- How many copies has Cyber Knights: Flashpoint sold?
- indielist estimates Cyber Knights: Flashpoint has sold between 90,783 and 211,827 units (median 151,305), derived from its 2,751 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Cyber Knights: Flashpoint?
- Cyber Knights: Flashpoint was developed by Trese Brothers and published by Trese Brothers.
- Who published Cyber Knights: Flashpoint?
- Cyber Knights: Flashpoint was published by Trese Brothers, developed by Trese Brothers. See Trese Brothers's full catalogue and submission status on indielist.
- When was Cyber Knights: Flashpoint released?
- Cyber Knights: Flashpoint was released in 2025.
- How many reviews does Cyber Knights: Flashpoint have on Steam?
- Cyber Knights: Flashpoint has 2,751 Steam reviews, of which 94% are positive.
- Is Cyber Knights: Flashpoint worth playing?
- Steam players rate Cyber Knights: Flashpoint 94% positive across 2,751 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Cyber Knights: Flashpoint can compare it on indielist against semantically similar Action titles such as Quasimorph, The Last Spell, Fell Seal: Arbiter's Mark, Into the Breach, ranked by shared tags and genre rather than by ad spend. On the developer side, Trese Brothers's other releases and Trese Brothers's wider catalog are one click away, letting developers benchmark where Cyber Knights: Flashpoint sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Cyber Knights: Flashpoint page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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