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Destiny of Immortal

Jul 7, 2026 Adventure $11.99
Developer LeiYun Games Publisher 2P Games
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Adventure indie game Destiny of Immortal launched in 2026 from developer leiyun-games and publisher 2p-games. It has 1,368 Steam reviews at 82% positive, a mostly positive signal for an underrated adventure release priced at $11.99.

Overview

Destiny of Immortal is a 2026 Adventure game developed by LeiYun Games and published by 2P Games. On Steam it has gathered 1,368 player reviews, 82% of them positive, which counts as a mostly positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $12. The pairing of developer LeiYun Games with publisher 2P Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 41,000 to 96,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Destiny of Immortal can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

1,368

Positive

82%

Steam appid

2377930

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

41K to 96K

units (median: 68K)

≈ $281K to $656K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

41K median 96K
+ How is this calculated?
1,368 reviews × NB(50) = 68,400 median units
Factor Adjustment
base +50
year_2026 -10
price_$12 0
positive_82% 0
genre_Adventure +10
final NB 50

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Destiny of Immortal at roughly 41,000 to 96,000 copies, with a median around 68,000, derived from its 1,368 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $468K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

1 observed day · window low $11.99

Across 1 observed UTC day from 2026-07-23 to 2026-07-23, the daily lowest tracked USD price across stores ranged from $11.99 to $11.99. The tracked-window low was $11.99 on 2026-07-23.

$10 $11 $13 07-23 2026-07-23: $11.99 2026-07-23: $11.99 (tracked-window low) Tracked-window low: $11.99 on 2026-07-23

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $11.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-23 06:52 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

AdventureIndieRPGSimulationStrategyEarly Access

Frequently asked questions

How many copies has Destiny of Immortal sold?
indielist estimates Destiny of Immortal has sold between 41,040 and 95,760 units (median 68,400), derived from its 1,368 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Destiny of Immortal?
Destiny of Immortal was developed by LeiYun Games and published by 2P Games.
Who published Destiny of Immortal?
Destiny of Immortal was published by 2P Games, developed by LeiYun Games. See 2P Games's full catalogue and submission status on indielist.
When was Destiny of Immortal released?
Destiny of Immortal was released in 2026.
How many reviews does Destiny of Immortal have on Steam?
Destiny of Immortal has 1,368 Steam reviews, of which 82% are positive.
Is Destiny of Immortal worth playing?
Steam players rate Destiny of Immortal 82% positive across 1,368 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Destiny of Immortal can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, LeiYun Games's other releases and 2P Games's wider catalog are one click away, letting developers benchmark where Destiny of Immortal sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Destiny of Immortal page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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