Profile updated
Casual indie game Duck Season PC comes from developer and publisher Stress Level Zero. Released in 2019 at $9.99, it has 1,085 Steam reviews with 94% positive sentiment, giving budget-focused players a strong review signal.
Overview
Duck Season PC is a 2019 Casual game developed by Stress Level Zero and published by Stress Level Zero. On Steam it has gathered 1,019 player reviews, 94% of them positive, which counts as a very positive reception among indie titles in the Casual category. The game is available on windows, and launched at $10. The pairing of developer Stress Level Zero with publisher Stress Level Zero is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Casual projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 34,000 to 78,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Duck Season PC can be compared against similar Casual titles and benchmarked on review counts and estimated sales.
Reviews
1,019
Positive
94%
Steam appid
746510
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.034K to 78K
units (median: 56K)
≈ $192K to $448K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2019 | +15 |
| price_$10 | -5 |
| positive_94% | +10 |
| genre_Casual | -15 |
| final NB | 55 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Duck Season PC at roughly 34,000 to 78,000 copies, with a median around 56,000, derived from its 1,019 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $320K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
6 observed days · window low $9.99Across 6 observed UTC days from 2026-07-17 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $9.99 to $9.99. The tracked-window low was $9.99 on 2026-07-17.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$9.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-07-22 08:19 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Genres
CasualIndie
Frequently asked questions
- How many copies has Duck Season PC sold?
- indielist estimates Duck Season PC has sold between 33,627 and 78,463 units (median 56,045), derived from its 1,019 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Duck Season PC?
- Duck Season PC was developed by Stress Level Zero and published by Stress Level Zero.
- Who published Duck Season PC?
- Duck Season PC was published by Stress Level Zero, developed by Stress Level Zero. See Stress Level Zero's full catalogue and submission status on indielist.
- When was Duck Season PC released?
- Duck Season PC was released in 2019.
- How many reviews does Duck Season PC have on Steam?
- Duck Season PC has 1,019 Steam reviews, of which 94% are positive.
- Is Duck Season PC worth playing?
- Steam players rate Duck Season PC 94% positive across 1,019 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Duck Season PC can compare it on indielist against semantically similar Casual titles such as Garry's Mod, Wallpaper Engine, Factorio, Balatro, ranked by shared tags and genre rather than by ad spend. On the developer side, Stress Level Zero's other releases and Stress Level Zero's wider catalog are one click away, letting developers benchmark where Duck Season PC sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Duck Season PC page serves three audiences at once: players hunting their next Casual game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
See more games like Duck Season PC →
À lire aussi
-
The indie game funding landscape in 2026: rounds, grants, and acquisitions
9 min read
How indie studios actually get funded in 2026: venture rounds, non-dilutive grants like Epic MegaGrants, publisher advances, and acquisitions — and why indielist records funding it can source rather than estimating it.
-
Indie game pricing strategy in 2026
9 min read
How to price an indie game in 2026: choosing a launch price, why a higher price can mean more revenue per sale but fewer wishlists converted, regional pricing, launch discounts, and how price feeds the white-box sales math.
-
How to build a Steam wishlist before launch in 2026
9 min read
Wishlists are the single best predictor of an indie game launch. A practical 2026 playbook: when to make your Steam page, how Next Fest and festivals compound wishlists, and the launch-day mechanics that turn them into sales.