Profile updated
An indie game from developer and publisher valsar, Dungeon Warfare 2 launched in 2018 with a $14.99 initial price. Its Steam listing shows 1,114 reviews and a mixed rating with 0% positive reported, useful context for buyers comparing indie releases.
Overview
Dungeon Warfare 2 is a 2018 Indie game developed by Valsar and published by Valsar. On Steam it has gathered 1,115 player reviews, 90% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on mac, windows, and launched at $15. The pairing of developer Valsar with publisher Valsar is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 50,000 to 117,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Dungeon Warfare 2 can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
1,115
Positive
90%
Steam appid
698540
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.050K to 117K
units (median: 84K)
≈ $430K to $1.0M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2018 | +15 |
| price_$15 | 0 |
| positive_90% | +10 |
| final NB | 75 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Dungeon Warfare 2 at roughly 50,000 to 117,000 copies, with a median around 84,000, derived from its 1,115 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $716K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
8 observed days · window low $3.74Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $3.74 to $14.99. The tracked-window low was $3.74 on 2026-07-15.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$14.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-07-22 17:09 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
macwindows
Genres
IndieStrategy
Frequently asked questions
- How many copies has Dungeon Warfare 2 sold?
- indielist estimates Dungeon Warfare 2 has sold between 50,175 and 117,075 units (median 83,625), derived from its 1,115 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Dungeon Warfare 2?
- Dungeon Warfare 2 was developed by Valsar and published by Valsar.
- Who published Dungeon Warfare 2?
- Dungeon Warfare 2 was published by Valsar, developed by Valsar. See Valsar's full catalogue and submission status on indielist.
- When was Dungeon Warfare 2 released?
- Dungeon Warfare 2 was released in 2018.
- How many reviews does Dungeon Warfare 2 have on Steam?
- Dungeon Warfare 2 has 1,115 Steam reviews, of which 90% are positive.
- Is Dungeon Warfare 2 worth playing?
- Steam players rate Dungeon Warfare 2 90% positive across 1,115 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Dungeon Warfare 2 can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Valsar's other releases and Valsar's wider catalog are one click away, letting developers benchmark where Dungeon Warfare 2 sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Dungeon Warfare 2 page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
See more games like Dungeon Warfare 2 →
À lire aussi
-
The indie game funding landscape in 2026: rounds, grants, and acquisitions
9 min read
How indie studios actually get funded in 2026: venture rounds, non-dilutive grants like Epic MegaGrants, publisher advances, and acquisitions — and why indielist records funding it can source rather than estimating it.
-
Indie game pricing strategy in 2026
9 min read
How to price an indie game in 2026: choosing a launch price, why a higher price can mean more revenue per sale but fewer wishlists converted, regional pricing, launch discounts, and how price feeds the white-box sales math.
-
How to build a Steam wishlist before launch in 2026
9 min read
Wishlists are the single best predictor of an indie game launch. A practical 2026 playbook: when to make your Steam page, how Next Fest and festivals compound wishlists, and the launch-day mechanics that turn them into sales.