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Hotline Miami 2: Wrong Number

Mar 10, 2015 Action $14.99
Developer Dennaton Games Publisher Devolver Digital
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Hotline Miami 2: Wrong Number header

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Hotline Miami 2: Wrong Number is an action title released in 2015. This indie game has garnered 67,107 Steam reviews.

Overview

Hotline Miami 2: Wrong Number is a 2015 Action game developed by Dennaton Games and published by Devolver Digital. On Steam it has gathered 68,626 player reviews, 94% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer Dennaton Games with publisher Devolver Digital is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 3.7 million to 8.6 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Hotline Miami 2: Wrong Number can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

68,626

Positive

94%

Steam appid

274170

Engine

Unknown

Players (snapshot)

209

Historical snapshot ·

Sales estimate

v1.0

3.7M to 8.6M

units (median: 6.2M)

≈ $31.7M to $74.0M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

3.7M median 8.6M
+ How is this calculated?
68,626 reviews × NB(90) = 6,176,340 median units
Factor Adjustment
base +50
year_2015 +30
price_$15 0
positive_94% +10
final NB 90

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Hotline Miami 2: Wrong Number at roughly 3.7 million to 8.6 million copies, with a median around 6.2 million, derived from its 68,626 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $52.9M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

54 observed days · window low $2.24

Across 54 observed UTC days from 2026-05-31 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $2.24 to $14.99. The tracked-window low was $2.24 on 2026-06-12.

$1 $9 $16 05-3106-1106-2107-0207-1207-24 2026-05-31: $2.25 2026-06-01: $2.25 2026-06-02: $2.25 2026-06-03: $2.25 2026-06-04: $2.25 2026-06-05: $2.25 2026-06-06: $2.25 2026-06-07: $2.25 2026-06-08: $2.25 2026-06-09: $2.25 2026-06-10: $2.25 2026-06-11: $2.25 2026-06-12: $2.24 2026-06-13: $2.24 2026-06-14: $2.24 2026-06-15: $2.24 2026-06-16: $2.24 2026-06-17: $2.24 2026-06-18: $2.24 2026-06-19: $2.24 2026-06-20: $2.24 2026-06-21: $2.24 2026-06-22: $2.24 2026-06-23: $2.24 2026-06-24: $2.24 2026-06-25: $2.24 2026-06-26: $2.24 2026-06-27: $2.24 2026-06-28: $2.24 2026-06-29: $2.24 2026-06-30: $2.24 2026-07-01: $2.24 2026-07-02: $2.24 2026-07-03: $2.24 2026-07-04: $2.24 2026-07-05: $2.24 2026-07-06: $2.24 2026-07-07: $2.24 2026-07-08: $2.24 2026-07-09: $2.24 2026-07-10: $2.54 2026-07-11: $2.53 2026-07-12: $2.53 2026-07-13: $14.99 2026-07-14: $2.25 2026-07-15: $2.25 2026-07-16: $2.25 2026-07-17: $2.25 2026-07-18: $2.25 2026-07-19: $2.25 2026-07-20: $2.25 2026-07-21: $2.24 2026-07-22: $2.24 2026-07-24: $2.25 2026-05-31: $2.25 2026-06-01: $2.25 2026-06-02: $2.25 2026-06-03: $2.25 2026-06-04: $2.25 2026-06-05: $2.25 2026-06-06: $2.25 2026-06-07: $2.25 2026-06-08: $2.25 2026-06-09: $2.25 2026-06-10: $2.25 2026-06-11: $2.25 2026-06-12: $2.24 (tracked-window low) 2026-06-13: $2.24 (tracked-window low) 2026-06-14: $2.24 (tracked-window low) 2026-06-15: $2.24 (tracked-window low) 2026-06-16: $2.24 (tracked-window low) 2026-06-17: $2.24 (tracked-window low) 2026-06-18: $2.24 (tracked-window low) 2026-06-19: $2.24 (tracked-window low) 2026-06-20: $2.24 (tracked-window low) 2026-06-21: $2.24 (tracked-window low) 2026-06-22: $2.24 (tracked-window low) 2026-06-23: $2.24 (tracked-window low) 2026-06-24: $2.24 (tracked-window low) 2026-06-25: $2.24 (tracked-window low) 2026-06-26: $2.24 (tracked-window low) 2026-06-27: $2.24 (tracked-window low) 2026-06-28: $2.24 (tracked-window low) 2026-06-29: $2.24 (tracked-window low) 2026-06-30: $2.24 (tracked-window low) 2026-07-01: $2.24 (tracked-window low) 2026-07-02: $2.24 (tracked-window low) 2026-07-03: $2.24 (tracked-window low) 2026-07-04: $2.24 (tracked-window low) 2026-07-05: $2.24 (tracked-window low) 2026-07-06: $2.24 (tracked-window low) 2026-07-07: $2.24 (tracked-window low) 2026-07-08: $2.24 (tracked-window low) 2026-07-09: $2.24 (tracked-window low) 2026-07-10: $2.54 2026-07-11: $2.53 2026-07-12: $2.53 2026-07-13: $14.99 2026-07-14: $2.25 2026-07-15: $2.25 2026-07-16: $2.25 2026-07-17: $2.25 2026-07-18: $2.25 2026-07-19: $2.25 2026-07-20: $2.25 2026-07-21: $2.24 (tracked-window low) 2026-07-22: $2.24 (tracked-window low) 2026-07-24: $2.25 Tracked-window low: $2.24 on 2026-06-12

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Green Man Gaming -85%
    $2.24 Buy
  • GOG.com -85%
    $2.25 Buy
  • Steam reference
    $14.99 Buy
  • Fanatical
    $16.83 Buy
  • Humble Store

Latest tracked store observations (2026-07-22 12:44 UTC to 2026-07-24 04:22 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Tags

Great SoundtrackGorePixel GraphicsViolentActionFast-PacedDifficultRetroTop-Down1980sIndieSingleplayerTop-Down ShooterAtmosphericBlood2DShooterLevel EditorArcade1990's

Frequently asked questions

How many copies has Hotline Miami 2: Wrong Number sold?
indielist estimates Hotline Miami 2: Wrong Number has sold between 3,705,804 and 8,646,876 units (median 6,176,340), derived from its 68,626 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Hotline Miami 2: Wrong Number?
Hotline Miami 2: Wrong Number was developed by Dennaton Games and published by Devolver Digital.
Who published Hotline Miami 2: Wrong Number?
Hotline Miami 2: Wrong Number was published by Devolver Digital, developed by Dennaton Games. See Devolver Digital's full catalogue and submission status on indielist.
When was Hotline Miami 2: Wrong Number released?
Hotline Miami 2: Wrong Number was released in 2015.
How many reviews does Hotline Miami 2: Wrong Number have on Steam?
Hotline Miami 2: Wrong Number has 68,626 Steam reviews, of which 94% are positive.
Is Hotline Miami 2: Wrong Number worth playing?
Steam players rate Hotline Miami 2: Wrong Number 94% positive across 68,626 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Hotline Miami 2: Wrong Number can compare it on indielist against semantically similar Action titles such as Hotline Miami, Katana ZERO, Turbo Overkill, Pizza Tower, ranked by shared tags and genre rather than by ad spend. On the developer side, Dennaton Games's other releases and Devolver Digital's wider catalog are one click away, letting developers benchmark where Hotline Miami 2: Wrong Number sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Hotline Miami 2: Wrong Number page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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