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Hyper Knights

May 19, 2017 Action $4.99
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Hyper Knights header

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Action-focused indie game Hyper Knights offers a budget entry point at $4.99. Released in 2017 by Endless Loop Studios and self-published under the same label, it has 832 Steam reviews with 89% positive, giving it a very positive hidden-gem signal.

Overview

Hyper Knights is a 2017 Action game developed by Endless Loop Studios and published by Endless Loop Studios. On Steam it has gathered 705 player reviews, 89% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $5. The pairing of developer Endless Loop Studios with publisher Endless Loop Studios is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 30,000 to 69,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Hyper Knights can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

705

Positive

89%

Steam appid

597150

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

30K to 69K

units (median: 49K)

≈ $84K to $197K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

30K median 69K
+ How is this calculated?
705 reviews × NB(70) = 49,350 median units
Factor Adjustment
base +50
year_2017 +30
price_$5 -20
positive_89% +10
final NB 70

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Hyper Knights at roughly 30,000 to 69,000 copies, with a median around 49,000, derived from its 705 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $141K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

2 observed days · window low $1.24

Across 2 observed UTC days from 2026-07-22 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $1.24 to $1.24. The tracked-window low was $1.24 on 2026-07-22.

$0 $1 $2 07-2207-24 2026-07-22: $1.24 2026-07-24: $1.24 2026-07-22: $1.24 (tracked-window low) 2026-07-24: $1.24 (tracked-window low) Tracked-window low: $1.24 on 2026-07-22

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -75%
    $1.24 Buy
  • Humble Store
    $4.99 Buy
  • Fanatical -10%
    $5.11 Buy
  • Green Man Gaming
  • GOG.com

Latest tracked store observations (2026-07-24 06:48 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

ActionAdventureIndie

Frequently asked questions

How many copies has Hyper Knights sold?
indielist estimates Hyper Knights has sold between 29,610 and 69,090 units (median 49,350), derived from its 705 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Hyper Knights?
Hyper Knights was developed by Endless Loop Studios and published by Endless Loop Studios.
Who published Hyper Knights?
Hyper Knights was published by Endless Loop Studios, developed by Endless Loop Studios. See Endless Loop Studios's full catalogue and submission status on indielist.
When was Hyper Knights released?
Hyper Knights was released in 2017.
How many reviews does Hyper Knights have on Steam?
Hyper Knights has 705 Steam reviews, of which 89% are positive.
Is Hyper Knights worth playing?
Steam players rate Hyper Knights 89% positive across 705 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Hyper Knights can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, Endless Loop Studios's other releases and Endless Loop Studios's wider catalog are one click away, letting developers benchmark where Hyper Knights sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Hyper Knights page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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