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Internet Cafe Simulator 2

Jan 7, 2022 Action $19.99
Developer Cheesecake Dev Publisher Cheesecake Dev
I
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Action indie game Internet Cafe Simulator 2 launched in 2022 from cheesecake-dev, which is both developer and publisher. It has 13,154 Steam reviews at 73% positive, a mixed-to-positive signal, with an initial price of $19.99.

Overview

Internet Cafe Simulator 2 is a 2022 Action game developed by Cheesecake Dev and published by Cheesecake Dev. On Steam it has gathered 12,242 player reviews, 73% of them positive, which counts as a mixed-to-positive reception among indie titles in the Action category. The game is available on windows, and launched at $20. The pairing of developer Cheesecake Dev with publisher Cheesecake Dev is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 367,000 to 857,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Internet Cafe Simulator 2 can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

12,242

Positive

73%

Steam appid

1563180

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

367K to 857K

units (median: 612K)

≈ $4.2M to $9.8M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

367K median 857K
+ How is this calculated?
12,242 reviews × NB(50) = 612,100 median units
Factor Adjustment
base +50
year_2022 0
price_$20 0
positive_73% 0
final NB 50

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Internet Cafe Simulator 2 at roughly 367,000 to 857,000 copies, with a median around 612,000, derived from its 12,242 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $7.0M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $5.99

Across 6 observed UTC days from 2026-07-17 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $5.99 to $5.99. The tracked-window low was $5.99 on 2026-07-17.

$4 $6 $7 07-1707-1807-1907-2007-2107-22 2026-07-17: $5.99 2026-07-18: $5.99 2026-07-19: $5.99 2026-07-20: $5.99 2026-07-21: $5.99 2026-07-22: $5.99 2026-07-17: $5.99 (tracked-window low) 2026-07-18: $5.99 (tracked-window low) 2026-07-19: $5.99 (tracked-window low) 2026-07-20: $5.99 (tracked-window low) 2026-07-21: $5.99 (tracked-window low) 2026-07-22: $5.99 (tracked-window low) Tracked-window low: $5.99 on 2026-07-17

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -70%
    $5.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 13:54 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionAdventureCasualIndieSimulationStrategy

Frequently asked questions

How many copies has Internet Cafe Simulator 2 sold?
indielist estimates Internet Cafe Simulator 2 has sold between 367,260 and 856,940 units (median 612,100), derived from its 12,242 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Internet Cafe Simulator 2?
Internet Cafe Simulator 2 was developed by Cheesecake Dev and published by Cheesecake Dev.
Who published Internet Cafe Simulator 2?
Internet Cafe Simulator 2 was published by Cheesecake Dev, developed by Cheesecake Dev. See Cheesecake Dev's full catalogue and submission status on indielist.
When was Internet Cafe Simulator 2 released?
Internet Cafe Simulator 2 was released in 2022.
How many reviews does Internet Cafe Simulator 2 have on Steam?
Internet Cafe Simulator 2 has 12,242 Steam reviews, of which 73% are positive.
Is Internet Cafe Simulator 2 worth playing?
Steam players rate Internet Cafe Simulator 2 73% positive across 12,242 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Internet Cafe Simulator 2 can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Cheesecake Dev's other releases and Cheesecake Dev's wider catalog are one click away, letting developers benchmark where Internet Cafe Simulator 2 sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Internet Cafe Simulator 2 page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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