Keep Talking and Nobody Explodes
Profile updated
Keep Talking and Nobody Explodes is a cooperative puzzle game released in 2015. It has garnered 14,068 positive reviews on Steam. The developer and publisher attribution is not yet imported.
Overview
Keep Talking and Nobody Explodes is a 2015 Indie game developed by Steel Crate Games and published by Steel Crate Games. On Steam it has gathered 14,241 player reviews, 97% of them positive, which counts as a overwhelmingly positive reception among indie titles in the Indie category. The game is available on linux, mac, windows, and launched at $15. The pairing of developer Steel Crate Games with publisher Steel Crate Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 769,000 to 1.8 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Keep Talking and Nobody Explodes can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
14,241
Positive
97%
Steam appid
341800
Engine
Unknown
Players (snapshot)
206
Historical snapshot ·
Sales estimate
v1.0769K to 1.8M
units (median: 1.3M)
≈ $6.6M to $15.4M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2015 | +30 |
| price_$15 | 0 |
| positive_97% | +10 |
| final NB | 90 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for Keep Talking and Nobody Explodes at roughly 769,000 to 1.8 million copies, with a median around 1.3 million, derived from its 14,241 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $11.0M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
54 observed days · window low $4.49Across 54 observed UTC days from 2026-05-31 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $4.49 to $14.99. The tracked-window low was $4.49 on 2026-06-26.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$14.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-07-24 04:12 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
linuxmacwindows
Tags
Co-opLocal MultiplayerPuzzleParty GameBoard GameLocal Co-OpMultiplayerPartyVRCasualIndieDifficultTeam-BasedFamily FriendlyFunnyAsymmetric VRModdableProcedural GenerationSimulationStrategy
Frequently asked questions
- How many copies has Keep Talking and Nobody Explodes sold?
- indielist estimates Keep Talking and Nobody Explodes has sold between 769,014 and 1,794,366 units (median 1,281,690), derived from its 14,241 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Keep Talking and Nobody Explodes?
- Keep Talking and Nobody Explodes was developed by Steel Crate Games and published by Steel Crate Games.
- Who published Keep Talking and Nobody Explodes?
- Keep Talking and Nobody Explodes was published by Steel Crate Games, developed by Steel Crate Games. See Steel Crate Games's full catalogue and submission status on indielist.
- When was Keep Talking and Nobody Explodes released?
- Keep Talking and Nobody Explodes was released in 2015.
- How many reviews does Keep Talking and Nobody Explodes have on Steam?
- Keep Talking and Nobody Explodes has 14,241 Steam reviews, of which 97% are positive.
- Is Keep Talking and Nobody Explodes worth playing?
- Steam players rate Keep Talking and Nobody Explodes 97% positive across 14,241 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like Keep Talking and Nobody Explodes can compare it on indielist against semantically similar Indie titles such as The Jackbox Party Pack 3, The Jackbox Party Pack 7, The Jackbox Party Pack 6, The Jackbox Party Pack 4, ranked by shared tags and genre rather than by ad spend. On the developer side, Steel Crate Games's other releases and Steel Crate Games's wider catalog are one click away, letting developers benchmark where Keep Talking and Nobody Explodes sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Keep Talking and Nobody Explodes page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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