Profile updated
This indie simulation game, No, I'm not a Human, is slated for a 2025 release. It has already garnered 24,743 Steam reviews. Publisher and developer attribution is not yet imported.
Overview
No, I'm not a Human is a 2025 Indie game developed by Trioskaz and published by CRITICAL REFLEX. On Steam it has gathered 26,319 player reviews, 93% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on windows, and launched at $15. The pairing of developer Trioskaz with publisher CRITICAL REFLEX is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 790,000 to 1.8 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, No, I'm not a Human can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
26,319
Positive
93%
Steam appid
3180070
Engine
Unknown
Players (snapshot)
575
Historical snapshot ·
Sales estimate
v1.0790K to 1.8M
units (median: 1.3M)
≈ $6.8M to $15.8M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2025 | -10 |
| price_$15 | 0 |
| positive_93% | +10 |
| final NB | 50 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
indielist estimates lifetime unit sales for No, I'm not a Human at roughly 790,000 to 1.8 million copies, with a median around 1.3 million, derived from its 26,319 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $11.3M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.
Price history
53 observed days · window low $11.24Across 53 observed UTC days from 2026-05-31 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $11.24 to $14.99. The tracked-window low was $11.24 on 2026-06-26.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosureLatest tracked store observations (2026-07-22 20:24 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
windows
Genres
IndieSimulation
Frequently asked questions
- How many copies has No, I'm not a Human sold?
- indielist estimates No, I'm not a Human has sold between 789,570 and 1,842,330 units (median 1,315,950), derived from its 26,319 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed No, I'm not a Human?
- No, I'm not a Human was developed by Trioskaz and published by CRITICAL REFLEX.
- Who published No, I'm not a Human?
- No, I'm not a Human was published by CRITICAL REFLEX, developed by Trioskaz. See CRITICAL REFLEX's full catalogue and submission status on indielist.
- When was No, I'm not a Human released?
- No, I'm not a Human was released in 2025.
- How many reviews does No, I'm not a Human have on Steam?
- No, I'm not a Human has 26,319 Steam reviews, of which 93% are positive.
- Is No, I'm not a Human worth playing?
- Steam players rate No, I'm not a Human 93% positive across 26,319 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.
Ecosystem
Players looking for games like No, I'm not a Human can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Trioskaz's other releases and CRITICAL REFLEX's wider catalog are one click away, letting developers benchmark where No, I'm not a Human sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same No, I'm not a Human page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
You might also like
Matched from shared Steam tags and primary genre. Review count breaks ties; it is not a personal recommendation score.
See more games like No, I'm not a Human →
À lire aussi
-
The best simulation and automation indie games in 2026
8 min read
Automation games turn one idea — make a factory more efficient — into hundreds of hours of optimization. A data-backed guide to the best indie automation and simulation games of 2026 and the long-tail economics behind them.
-
The best city-builder and management indie games in 2026
8 min read
City-builders turn a few systems into hundreds of hours of optimization. A data-backed guide to the best indie management games of 2026, the survival-vs-classic split, and the genre economics behind them.