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Project Warlock II

May 28, 2025 Action $16.99
Developer Buckshot Software Publisher Retrovibe
P
Project Warlock II header

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Action-focused indie game from Buckshot Software, positioned for players searching for retro-style shooter combat. Project Warlock II released in 2025 under publisher Retrovibe, with 1,196 Steam reviews listed as mixed and an initial price of $16.99.

Overview

Project Warlock II is a 2025 Action game developed by Buckshot Software and published by Retrovibe. On Steam it has gathered 1,209 player reviews, 81% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on windows, and launched at $17. The pairing of developer Buckshot Software with publisher Retrovibe is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 29,000 to 68,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Project Warlock II can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

1,209

Positive

81%

Steam appid

1640300

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

29K to 68K

units (median: 48K)

≈ $282K to $657K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

29K median 68K
+ How is this calculated?
1,209 reviews × NB(40) = 48,360 median units
Factor Adjustment
base +50
year_2025 -10
price_$17 0
positive_81% 0
final NB 40

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Project Warlock II at roughly 29,000 to 68,000 copies, with a median around 48,000, derived from its 1,209 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $469K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

8 observed days · window low $11.05

Across 8 observed UTC days from 2026-07-15 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $11.05 to $11.05. The tracked-window low was $11.05 on 2026-07-15.

$9 $11 $12 07-1507-1607-1807-1907-2107-22 2026-07-15: $11.05 2026-07-16: $11.05 2026-07-17: $11.05 2026-07-18: $11.05 2026-07-19: $11.05 2026-07-20: $11.05 2026-07-21: $11.05 2026-07-22: $11.05 2026-07-15: $11.05 (tracked-window low) 2026-07-16: $11.05 (tracked-window low) 2026-07-17: $11.05 (tracked-window low) 2026-07-18: $11.05 (tracked-window low) 2026-07-19: $11.05 (tracked-window low) 2026-07-20: $11.05 (tracked-window low) 2026-07-21: $11.05 (tracked-window low) 2026-07-22: $11.05 (tracked-window low) Tracked-window low: $11.05 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • GOG.com -35%
    $11.05 Buy
  • Steam reference
    $16.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store

Latest tracked store observations (2026-07-22 16:39 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionIndie

Frequently asked questions

How many copies has Project Warlock II sold?
indielist estimates Project Warlock II has sold between 29,016 and 67,704 units (median 48,360), derived from its 1,209 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Project Warlock II?
Project Warlock II was developed by Buckshot Software and published by Retrovibe.
Who published Project Warlock II?
Project Warlock II was published by Retrovibe, developed by Buckshot Software. See Retrovibe's full catalogue and submission status on indielist.
When was Project Warlock II released?
Project Warlock II was released in 2025.
How many reviews does Project Warlock II have on Steam?
Project Warlock II has 1,209 Steam reviews, of which 81% are positive.
Is Project Warlock II worth playing?
Steam players rate Project Warlock II 81% positive across 1,209 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Project Warlock II can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Buckshot Software's other releases and Retrovibe's wider catalog are one click away, letting developers benchmark where Project Warlock II sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Project Warlock II page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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