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Receiver

Apr 29, 2013 Action $4.99
Developer Wolfire Games Publisher Wolfire Games
R
Receiver header

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Action indie game Receiver comes from Wolfire Games, with the developer also listed as publisher. Released in 2013 at an initial price of $4.99, it has 4,167 Steam reviews with 80% positive, a mostly positive budget indie signal.

Overview

Receiver is a 2013 Action game developed by Wolfire Games and published by Wolfire Games. On Steam it has gathered 2,606 player reviews, 80% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $5. The pairing of developer Wolfire Games with publisher Wolfire Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 94,000 to 219,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Receiver can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

2,606

Positive

80%

Steam appid

234190

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

94K to 219K

units (median: 156K)

≈ $267K to $624K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

94K median 219K
+ How is this calculated?
2,606 reviews × NB(60) = 156,360 median units
Factor Adjustment
base +50
year_2013 +30
price_$5 -20
positive_80% 0
final NB 60

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Receiver at roughly 94,000 to 219,000 copies, with a median around 156,000, derived from its 2,606 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $446K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

11 observed days · window low $4.99

Across 11 observed UTC days from 2026-06-09 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $4.99 to $4.99. The tracked-window low was $4.99 on 2026-06-09.

$3 $5 $6 06-0906-1107-1607-1807-2007-22 2026-06-09: $4.99 2026-06-10: $4.99 2026-06-11: $4.99 2026-07-15: $4.99 2026-07-16: $4.99 2026-07-17: $4.99 2026-07-18: $4.99 2026-07-19: $4.99 2026-07-20: $4.99 2026-07-21: $4.99 2026-07-22: $4.99 2026-06-09: $4.99 (tracked-window low) 2026-06-10: $4.99 (tracked-window low) 2026-06-11: $4.99 (tracked-window low) 2026-07-15: $4.99 (tracked-window low) 2026-07-16: $4.99 (tracked-window low) 2026-07-17: $4.99 (tracked-window low) 2026-07-18: $4.99 (tracked-window low) 2026-07-19: $4.99 (tracked-window low) 2026-07-20: $4.99 (tracked-window low) 2026-07-21: $4.99 (tracked-window low) 2026-07-22: $4.99 (tracked-window low) Tracked-window low: $4.99 on 2026-06-09

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $4.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-22 13:29 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

ActionIndieSimulation

Frequently asked questions

How many copies has Receiver sold?
indielist estimates Receiver has sold between 93,816 and 218,904 units (median 156,360), derived from its 2,606 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Receiver?
Receiver was developed by Wolfire Games and published by Wolfire Games.
Who published Receiver?
Receiver was published by Wolfire Games, developed by Wolfire Games. See Wolfire Games's full catalogue and submission status on indielist.
When was Receiver released?
Receiver was released in 2013.
How many reviews does Receiver have on Steam?
Receiver has 2,606 Steam reviews, of which 80% are positive.
Is Receiver worth playing?
Steam players rate Receiver 80% positive across 2,606 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Receiver can compare it on indielist against semantically similar Action titles such as Rust, Terraria, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Wolfire Games's other releases and Wolfire Games's wider catalog are one click away, letting developers benchmark where Receiver sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Receiver page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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