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Ring of Pain

Oct 15, 2020 Indie $19.99
Developer Simon Boxer Publisher Balor Games
R
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For players comparing 2020 indie game options, Ring of Pain has a strong Steam signal with 5,053 reviews and 92% positive. It launched at $19.99, developed by simon-boxer and published by balor-games.

Overview

Ring of Pain is a 2020 Indie game developed by Simon Boxer and published by Balor Games. On Steam it has gathered 3,246 player reviews, 91% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on mac, windows, and launched at $20. The pairing of developer Simon Boxer with publisher Balor Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 146,000 to 341,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Ring of Pain can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

3,246

Positive

91%

Steam appid

998740

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

146K to 341K

units (median: 243K)

≈ $1.7M to $3.9M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

146K median 341K
+ How is this calculated?
3,246 reviews × NB(75) = 243,450 median units
Factor Adjustment
base +50
year_2020 +15
price_$20 0
positive_91% +10
final NB 75

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Ring of Pain at roughly 146,000 to 341,000 copies, with a median around 243,000, derived from its 3,246 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $2.8M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

16 observed days · window low $5.97

Across 16 observed UTC days from 2026-06-09 to 2026-07-22, the daily lowest tracked USD price across stores ranged from $5.97 to $19.99. The tracked-window low was $5.97 on 2026-06-09.

$4 $13 $22 06-0906-1206-1507-1607-1907-22 2026-06-09: $5.97 2026-06-10: $5.97 2026-06-11: $5.97 2026-06-12: $19.99 2026-06-13: $19.99 2026-06-14: $19.99 2026-06-15: $19.99 2026-06-16: $19.99 2026-07-15: $19.99 2026-07-16: $19.99 2026-07-17: $19.99 2026-07-18: $19.99 2026-07-19: $19.99 2026-07-20: $19.99 2026-07-21: $5.97 2026-07-22: $5.97 2026-06-09: $5.97 (tracked-window low) 2026-06-10: $5.97 (tracked-window low) 2026-06-11: $5.97 (tracked-window low) 2026-06-12: $19.99 2026-06-13: $19.99 2026-06-14: $19.99 2026-06-15: $19.99 2026-06-16: $19.99 2026-07-15: $19.99 2026-07-16: $19.99 2026-07-17: $19.99 2026-07-18: $19.99 2026-07-19: $19.99 2026-07-20: $19.99 2026-07-21: $5.97 (tracked-window low) 2026-07-22: $5.97 (tracked-window low) Tracked-window low: $5.97 on 2026-06-09

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Green Man Gaming -70%
    $5.97 Buy
  • Steam reference
    $19.99 Buy
  • Humble Store
    $19.99 Buy
  • GOG.com
    $19.99 Buy
  • Fanatical

Latest tracked store observations (2026-07-22 04:13 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

IndieStrategy

Frequently asked questions

How many copies has Ring of Pain sold?
indielist estimates Ring of Pain has sold between 146,070 and 340,830 units (median 243,450), derived from its 3,246 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Ring of Pain?
Ring of Pain was developed by Simon Boxer and published by Balor Games.
Who published Ring of Pain?
Ring of Pain was published by Balor Games, developed by Simon Boxer. See Balor Games's full catalogue and submission status on indielist.
When was Ring of Pain released?
Ring of Pain was released in 2020.
How many reviews does Ring of Pain have on Steam?
Ring of Pain has 3,246 Steam reviews, of which 91% are positive.
Is Ring of Pain worth playing?
Steam players rate Ring of Pain 91% positive across 3,246 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Ring of Pain can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Simon Boxer's other releases and Balor Games's wider catalog are one click away, letting developers benchmark where Ring of Pain sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Ring of Pain page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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