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7 Days to Die

Jul 25, 2024 Action $44.99
7
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Action game 7 Days to Die launched in 2024, developed by The Fun Pimps and published by The Fun Pimps Entertainment LLC. Its 280,377 Steam reviews are 87% positive, earning a Very Positive rating; the initial price was $44.99.

Overview

7 Days to Die is a 2024 Action game developed by The Fun Pimps and published by The Fun Pimps Entertainment LLC. On Steam it has gathered 280,377 player reviews, 87% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $45. The pairing of developer The Fun Pimps with publisher The Fun Pimps Entertainment LLC is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 12.6 million to 29.4 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, 7 Days to Die can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

280,377

Positive

87%

Steam appid

251570

Engine

Unknown

Players (snapshot)

25,792

Fresh snapshot · · 24h peak 30,145

Sales estimate

v1.0

12.6M to 29.4M

units (median: 21.0M)

≈ $324.2M to $756.5M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

12.6M median 29.4M
+ How is this calculated?
280,377 reviews × NB(75) = 21,028,275 median units
Factor Adjustment
base +50
year_2024 0
price_$45 +15
positive_87% +10
final NB 75

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for 7 Days to Die at roughly 12.6 million to 29.4 million copies, with a median around 21.0 million, derived from its 280,377 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $540.4M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

13 observed days · window low $24.74

Across 13 observed UTC days from 2026-07-27 to 2026-10-19, the daily lowest tracked USD price across stores ranged from $24.74 to $44.99. The tracked-window low was $24.74 on 2026-08-24.

$21 $35 $49 07-2708-1008-3109-1410-0510-19 2026-07-27: $44.99 2026-08-03: $44.99 2026-08-10: $44.99 2026-08-17: $44.99 2026-08-24: $24.74 2026-08-31: $44.99 2026-09-07: $24.74 2026-09-14: $24.74 2026-09-21: $24.74 2026-09-28: $24.74 2026-10-05: $24.74 2026-10-12: $44.99 2026-10-19: $44.99 2026-07-27: $44.99 2026-08-03: $44.99 2026-08-10: $44.99 2026-08-17: $44.99 2026-08-24: $24.74 (tracked-window low) 2026-08-31: $44.99 2026-09-07: $24.74 (tracked-window low) 2026-09-14: $24.74 (tracked-window low) 2026-09-21: $24.74 (tracked-window low) 2026-09-28: $24.74 (tracked-window low) 2026-10-05: $24.74 (tracked-window low) 2026-10-12: $44.99 2026-10-19: $44.99 Tracked-window low: $24.74 on 2026-08-24

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $44.99 Buy
  • Humble Store
    $44.99 Buy
  • Green Man Gaming
  • Fanatical
  • GOG.com

Latest tracked store observations (2026-10-19 06:23 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

ActionAdventureIndieRPGSimulationStrategy

Frequently asked questions

How many copies has 7 Days to Die sold?
indielist estimates 7 Days to Die has sold between 12,616,965 and 29,439,585 units (median 21,028,275), derived from its 280,377 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed 7 Days to Die?
7 Days to Die was developed by The Fun Pimps and published by The Fun Pimps Entertainment LLC.
Who published 7 Days to Die?
7 Days to Die was published by The Fun Pimps Entertainment LLC, developed by The Fun Pimps. See The Fun Pimps Entertainment LLC's full catalogue and submission status on indielist.
When was 7 Days to Die released?
7 Days to Die was released in 2024.
How many reviews does 7 Days to Die have on Steam?
7 Days to Die has 280,377 Steam reviews, of which 87% are positive.
Is 7 Days to Die worth playing?
Steam players rate 7 Days to Die 87% positive across 280,377 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like 7 Days to Die can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, Geometry Dash, ranked by shared tags and genre rather than by ad spend. On the developer side, The Fun Pimps's other releases and The Fun Pimps Entertainment LLC's wider catalog are one click away, letting developers benchmark where 7 Days to Die sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same 7 Days to Die page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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