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868-HACK

Jan 26, 2015 Indie $5.65
Developer Michael Brough Publisher Michael Brough
8
868-HACK header

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Strategy roguelike hacking defines 868-HACK, a cyberpunk indie game from Michael Brough. Released in 2015 and self-published by michael-brough, it has 122 Steam reviews with 91% positive sentiment. At $5.65, it fits a budget hidden-gem profile.

Overview

868-HACK is a 2015 Indie game developed by Michael Brough and published by Michael Brough. On Steam it has gathered 123 player reviews, 91% of them positive, which counts as a very positive reception among indie titles in the Indie category. The game is available on mac, windows, and launched at $6. The pairing of developer Michael Brough with publisher Michael Brough is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 6,000 to 15,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, 868-HACK can be compared against similar Indie titles and benchmarked on review counts and estimated sales.

Reviews

123

Positive

91%

Steam appid

274700

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

6K to 15K

units (median: 10K)

≈ $20K to $47K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

6K median 15K
+ How is this calculated?
123 reviews × NB(85) = 10,455 median units
Factor Adjustment
base +50
year_2015 +30
price_$6 -5
positive_91% +10
final NB 85

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for 868-HACK at roughly 6,000 to 15,000 copies, with a median around 10,000, derived from its 123 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $34K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

10 observed days · window low $5.65

Across 10 observed UTC days from 2026-07-15 to 2026-09-02, the daily lowest tracked USD price across stores ranged from $5.65 to $5.65. The tracked-window low was $5.65 on 2026-07-15.

$4 $5 $7 07-1507-1707-2908-0508-1909-02 2026-07-15: $5.65 2026-07-16: $5.65 2026-07-17: $5.65 2026-07-18: $5.65 2026-07-29: $5.65 2026-08-05: $5.65 2026-08-12: $5.65 2026-08-19: $5.65 2026-08-26: $5.65 2026-09-02: $5.65 2026-07-15: $5.65 (tracked-window low) 2026-07-16: $5.65 (tracked-window low) 2026-07-17: $5.65 (tracked-window low) 2026-07-18: $5.65 (tracked-window low) 2026-07-29: $5.65 (tracked-window low) 2026-08-05: $5.65 (tracked-window low) 2026-08-12: $5.65 (tracked-window low) 2026-08-19: $5.65 (tracked-window low) 2026-08-26: $5.65 (tracked-window low) 2026-09-02: $5.65 (tracked-window low) Tracked-window low: $5.65 on 2026-07-15

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $5.65 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-02 07:03 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Tags

StrategyIndieRogue-likeHackingCyberpunk

Frequently asked questions

How many copies has 868-HACK sold?
indielist estimates 868-HACK has sold between 6,273 and 14,637 units (median 10,455), derived from its 123 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed 868-HACK?
868-HACK was developed by Michael Brough and published by Michael Brough.
Who published 868-HACK?
868-HACK was published by Michael Brough, developed by Michael Brough. See Michael Brough's full catalogue and submission status on indielist.
When was 868-HACK released?
868-HACK was released in 2015.
How many reviews does 868-HACK have on Steam?
868-HACK has 123 Steam reviews, of which 91% are positive.
Is 868-HACK worth playing?
Steam players rate 868-HACK 91% positive across 123 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like 868-HACK can compare it on indielist against semantically similar Indie titles such as Slay the Spire, Darkest Dungeon®, FTL: Faster Than Light, Lobotomy Corporation | Monster Management Simulation, ranked by shared tags and genre rather than by ad spend. On the developer side, Michael Brough's other releases and Michael Brough's wider catalog are one click away, letting developers benchmark where 868-HACK sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same 868-HACK page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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