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9 Monkeys of Shaolin

Oct 16, 2020 Action $19.99
Developer Sobaka Studio Publisher ESDigital Games
9
9 Monkeys of Shaolin header

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Action indie game from Sobaka Studio, 9 Monkeys of Shaolin launched in 2020 with ESDigital Games as publisher. It has 911 Steam reviews at 86% positive, a very positive signal for a modestly reviewed release, and carried a $19.99 initial price.

Overview

9 Monkeys of Shaolin is a 2020 Action game developed by Sobaka Studio and published by ESDigital Games. On Steam it has gathered 911 player reviews, 86% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on linux, windows, and launched at $20. The pairing of developer Sobaka Studio with publisher ESDigital Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 41,000 to 96,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, 9 Monkeys of Shaolin can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

911

Positive

86%

Steam appid

739080

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

41K to 96K

units (median: 68K)

≈ $468K to $1.1M modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

41K median 96K
+ How is this calculated?
911 reviews × NB(75) = 68,325 median units
Factor Adjustment
base +50
year_2020 +15
price_$20 0
positive_86% +10
final NB 75

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for 9 Monkeys of Shaolin at roughly 41,000 to 96,000 copies, with a median around 68,000, derived from its 911 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $780K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

1 observed day · window low $4.99

Across 1 observed UTC day from 2026-07-24 to 2026-07-24, the daily lowest tracked USD price across stores ranged from $4.99 to $4.99. The tracked-window low was $4.99 on 2026-07-24.

$3 $5 $6 07-24 2026-07-24: $4.99 2026-07-24: $4.99 (tracked-window low) Tracked-window low: $4.99 on 2026-07-24

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference -75%
    $4.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-07-24 05:27 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxwindows

Genres

ActionAdventureIndieRPG

Frequently asked questions

How many copies has 9 Monkeys of Shaolin sold?
indielist estimates 9 Monkeys of Shaolin has sold between 40,995 and 95,655 units (median 68,325), derived from its 911 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed 9 Monkeys of Shaolin?
9 Monkeys of Shaolin was developed by Sobaka Studio and published by ESDigital Games.
Who published 9 Monkeys of Shaolin?
9 Monkeys of Shaolin was published by ESDigital Games, developed by Sobaka Studio. See ESDigital Games's full catalogue and submission status on indielist.
When was 9 Monkeys of Shaolin released?
9 Monkeys of Shaolin was released in 2020.
How many reviews does 9 Monkeys of Shaolin have on Steam?
9 Monkeys of Shaolin has 911 Steam reviews, of which 86% are positive.
Is 9 Monkeys of Shaolin worth playing?
Steam players rate 9 Monkeys of Shaolin 86% positive across 911 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like 9 Monkeys of Shaolin can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, ARK: Survival Evolved, ranked by shared tags and genre rather than by ad spend. On the developer side, Sobaka Studio's other releases and ESDigital Games's wider catalog are one click away, letting developers benchmark where 9 Monkeys of Shaolin sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same 9 Monkeys of Shaolin page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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