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After I met that catgirl, my questlist got too long!

Feb 18, 2021 Adventure $12.99
Developer Rascal Devworks Publisher Rascal Devworks
A
After I met that catgirl, my questlist got too long! header

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Adventure indie game After I met that catgirl, my questlist got too long! launched in 2021 from developer and publisher rascal-devworks. It has 114 Steam reviews with 90% positive sentiment, a modest but very positive signal, and an initial price of $12.99.

Overview

After I met that catgirl, my questlist got too long! is a 2021 Adventure game developed by Rascal Devworks and published by Rascal Devworks. On Steam it has gathered 114 player reviews, 90% of them positive, which counts as a very positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $13. The pairing of developer Rascal Devworks with publisher Rascal Devworks is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 6,000 to 14,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, After I met that catgirl, my questlist got too long! can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

114

Positive

90%

Steam appid

1071220

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

6K to 14K

units (median: 10K)

≈ $43K to $101K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

6K median 14K
+ How is this calculated?
114 reviews × NB(85) = 9,690 median units
Factor Adjustment
base +50
year_2021 +15
price_$13 0
positive_90% +10
genre_Adventure +10
final NB 85

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for After I met that catgirl, my questlist got too long! at roughly 6,000 to 14,000 copies, with a median around 10,000, derived from its 114 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $72K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

6 observed days · window low $12.99

Across 6 observed UTC days from 2026-07-30 to 2026-09-03, the daily lowest tracked USD price across stores ranged from $12.99 to $12.99. The tracked-window low was $12.99 on 2026-07-30.

$11 $12 $14 07-3008-0608-1308-2008-2709-03 2026-07-30: $12.99 2026-08-06: $12.99 2026-08-13: $12.99 2026-08-20: $12.99 2026-08-27: $12.99 2026-09-03: $12.99 2026-07-30: $12.99 (tracked-window low) 2026-08-06: $12.99 (tracked-window low) 2026-08-13: $12.99 (tracked-window low) 2026-08-20: $12.99 (tracked-window low) 2026-08-27: $12.99 (tracked-window low) 2026-09-03: $12.99 (tracked-window low) Tracked-window low: $12.99 on 2026-07-30

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $12.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-03 05:51 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

AdventureCasualIndieRPG

Frequently asked questions

How many copies has After I met that catgirl, my questlist got too long! sold?
indielist estimates After I met that catgirl, my questlist got too long! has sold between 5,814 and 13,566 units (median 9,690), derived from its 114 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed After I met that catgirl, my questlist got too long!?
After I met that catgirl, my questlist got too long! was developed by Rascal Devworks and published by Rascal Devworks.
Who published After I met that catgirl, my questlist got too long!?
After I met that catgirl, my questlist got too long! was published by Rascal Devworks, developed by Rascal Devworks. See Rascal Devworks's full catalogue and submission status on indielist.
When was After I met that catgirl, my questlist got too long! released?
After I met that catgirl, my questlist got too long! was released in 2021.
How many reviews does After I met that catgirl, my questlist got too long! have on Steam?
After I met that catgirl, my questlist got too long! has 114 Steam reviews, of which 90% are positive.
Is After I met that catgirl, my questlist got too long! worth playing?
Steam players rate After I met that catgirl, my questlist got too long! 90% positive across 114 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like After I met that catgirl, my questlist got too long! can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Rascal Devworks's other releases and Rascal Devworks's wider catalog are one click away, letting developers benchmark where After I met that catgirl, my questlist got too long! sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same After I met that catgirl, my questlist got too long! page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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