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Atomik: RunGunJumpGun

Aug 31, 2016 Action $7.99
A
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Action indie game Atomik: RunGunJumpGun presents its niche directly in the name: running, gunning, and jumping. Developer thirtythree launched it in 2016 with Good Shepherd Entertainment publishing; Steam shows 290 reviews at 86% positive. Its $7.99 price supports a budget hidden-gem angle.

Overview

Atomik: RunGunJumpGun is a 2016 Action game developed by ThirtyThree and published by Good Shepherd Entertainment. On Steam it has gathered 290 player reviews, 86% of them positive, which counts as a very positive reception among indie titles in the Action category. The game is available on mac, windows, and launched at $8. The pairing of developer ThirtyThree with publisher Good Shepherd Entertainment is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 15,000 to 35,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Atomik: RunGunJumpGun can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

290

Positive

86%

Steam appid

440550

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

15K to 35K

units (median: 25K)

≈ $67K to $157K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

15K median 35K
+ How is this calculated?
290 reviews × NB(85) = 24,650 median units
Factor Adjustment
base +50
year_2016 +30
price_$8 -5
positive_86% +10
final NB 85

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Atomik: RunGunJumpGun at roughly 15,000 to 35,000 copies, with a median around 25,000, derived from its 290 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $112K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

1 observed day · window low $7.99

Across 1 observed UTC day from 2026-09-03 to 2026-09-03, the daily lowest tracked USD price across stores ranged from $7.99 to $7.99. The tracked-window low was $7.99 on 2026-09-03.

$6 $8 $9 09-03 2026-09-03: $7.99 2026-09-03: $7.99 (tracked-window low) Tracked-window low: $7.99 on 2026-09-03

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $7.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-03 06:12 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

macwindows

Genres

ActionIndie

Frequently asked questions

How many copies has Atomik: RunGunJumpGun sold?
indielist estimates Atomik: RunGunJumpGun has sold between 14,790 and 34,510 units (median 24,650), derived from its 290 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Atomik: RunGunJumpGun?
Atomik: RunGunJumpGun was developed by ThirtyThree and published by Good Shepherd Entertainment.
Who published Atomik: RunGunJumpGun?
Atomik: RunGunJumpGun was published by Good Shepherd Entertainment, developed by ThirtyThree. See Good Shepherd Entertainment's full catalogue and submission status on indielist.
When was Atomik: RunGunJumpGun released?
Atomik: RunGunJumpGun was released in 2016.
How many reviews does Atomik: RunGunJumpGun have on Steam?
Atomik: RunGunJumpGun has 290 Steam reviews, of which 86% are positive.
Is Atomik: RunGunJumpGun worth playing?
Steam players rate Atomik: RunGunJumpGun 86% positive across 290 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Atomik: RunGunJumpGun can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, ThirtyThree's other releases and Good Shepherd Entertainment's wider catalog are one click away, letting developers benchmark where Atomik: RunGunJumpGun sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Atomik: RunGunJumpGun page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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