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Beat Stickman: Infinity Clones

Jan 30, 2019 Action $2.99
Developer Mini Fun Games Publisher Mini Fun Games
B
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Action indie game Beat Stickman: Infinity Clones launched in 2019 from developer and publisher mini-fun-games. It has 152 Steam reviews at 70% positive, suggesting mixed-to-positive reception, and carries a budget initial price of $2.99.

Overview

Beat Stickman: Infinity Clones is a 2019 Action game developed by Mini Fun Games and published by Mini Fun Games. On Steam it has gathered 142 player reviews, 70% of them positive, which counts as a mixed-to-positive reception among indie titles in the Action category. The game is available on linux, mac, windows, and launched at $3. The pairing of developer Mini Fun Games with publisher Mini Fun Games is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 3,000 to 7,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Beat Stickman: Infinity Clones can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

142

Positive

70%

Steam appid

866010

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

3K to 7K

units (median: 5K)

≈ $5K to $12K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

3K median 7K
+ How is this calculated?
142 reviews × NB(35) = 4,970 median units
Factor Adjustment
base +50
year_2019 +15
price_$3 -20
positive_70% -10
final NB 35

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Beat Stickman: Infinity Clones at roughly 3,000 to 7,000 copies, with a median around 5,000, derived from its 142 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $8K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

4 observed days · window low $1.79

Across 4 observed UTC days from 2026-08-12 to 2026-09-02, the daily lowest tracked USD price across stores ranged from $1.79 to $2.99. The tracked-window low was $1.79 on 2026-08-12.

$1 $2 $4 08-1208-1908-2609-02 2026-08-12: $1.79 2026-08-19: $1.79 2026-08-26: $2.99 2026-09-02: $2.99 2026-08-12: $1.79 (tracked-window low) 2026-08-19: $1.79 (tracked-window low) 2026-08-26: $2.99 2026-09-02: $2.99 Tracked-window low: $1.79 on 2026-08-12

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $2.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-09-02 05:18 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

linuxmacwindows

Genres

ActionAdventureCasualIndieSimulation

Frequently asked questions

How many copies has Beat Stickman: Infinity Clones sold?
indielist estimates Beat Stickman: Infinity Clones has sold between 2,982 and 6,958 units (median 4,970), derived from its 142 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Beat Stickman: Infinity Clones?
Beat Stickman: Infinity Clones was developed by Mini Fun Games and published by Mini Fun Games.
Who published Beat Stickman: Infinity Clones?
Beat Stickman: Infinity Clones was published by Mini Fun Games, developed by Mini Fun Games. See Mini Fun Games's full catalogue and submission status on indielist.
When was Beat Stickman: Infinity Clones released?
Beat Stickman: Infinity Clones was released in 2019.
How many reviews does Beat Stickman: Infinity Clones have on Steam?
Beat Stickman: Infinity Clones has 142 Steam reviews, of which 70% are positive.
Is Beat Stickman: Infinity Clones worth playing?
Steam players rate Beat Stickman: Infinity Clones 70% positive across 142 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Beat Stickman: Infinity Clones can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, The Forest, ranked by shared tags and genre rather than by ad spend. On the developer side, Mini Fun Games's other releases and Mini Fun Games's wider catalog are one click away, letting developers benchmark where Beat Stickman: Infinity Clones sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Beat Stickman: Infinity Clones page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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