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In the indie game category, Blocks!: Julius Caesar launched in 2019, developed and published by avalon-digital. Its 73 Steam reviews are 52% positive, giving it a mixed reception; the initial price was $24.99.
Overview
Blocks!: Julius Caesar is a 2019 Indie game developed by Avalon Digital and published by Avalon Digital. It is tracked in indielist's catalog of indie Indie titles alongside its developer and publisher relationships. The game is available on mac, windows, and launched at $25. The pairing of developer Avalon Digital with publisher Avalon Digital is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Indie projects reach the market. indielist publishes a transparent, white-box sales estimate with the full Boxleiter factor breakdown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Blocks!: Julius Caesar can be compared against similar Indie titles and benchmarked on review counts and estimated sales.
Reviews
0
Positive
52%
Steam appid
1162670
Engine
Unknown
Players (snapshot)
Unavailable
Sales estimate
v1.00 to 0
units (median: 0)
≈ $0 to $0 modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)
+ - How is this calculated?
| Factor | Adjustment |
|---|---|
| base | +50 |
| year_2019 | +15 |
| price_$25 | +5 |
| positive_52% | -10 |
| final NB | 60 |
Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].
Methodology & limitations
Sales estimates use an additive Boxleiter-derived heuristic against public Steam review
counts. They are not authoritative sales data, and the fixed display range
is not a statistically validated confidence interval. Actual results may fall outside it,
especially for deeply discounted or bundle-heavy titles. Algorithm version
v1.0. Read the exact method and validation status.
Sales estimates for Blocks!: Julius Caesar are not yet available because its Steam review count is still being collected. indielist publishes a fully transparent, white-box Boxleiter-derived method rather than a single black-box number, so every estimate can be inspected factor by factor once review data lands.
Price history
3 observed days · window low $12.49Across 3 observed UTC days from 2026-09-30 to 2026-10-14, the daily lowest tracked USD price across stores ranged from $12.49 to $24.99. The tracked-window low was $12.49 on 2026-10-07.
Real store observations · daily lowest tracked USD price across stores · missing days are not filled.
Where to buy
Affiliate disclosure- Steam reference$24.99 Buy
- Green Man Gaming
- Fanatical
- Humble Store
- GOG.com
Latest tracked store observations (2026-10-14 07:38 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.
Platforms
macwindows
Genres
IndieSimulationStrategy
Frequently asked questions
- How many copies has Blocks!: Julius Caesar sold?
- indielist estimates Blocks!: Julius Caesar has sold between 0 and 0 units (median 0), derived from its 0 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
- Who developed Blocks!: Julius Caesar?
- Blocks!: Julius Caesar was developed by Avalon Digital and published by Avalon Digital.
- Who published Blocks!: Julius Caesar?
- Blocks!: Julius Caesar was published by Avalon Digital, developed by Avalon Digital. See Avalon Digital's full catalogue and submission status on indielist.
- When was Blocks!: Julius Caesar released?
- Blocks!: Julius Caesar was released in 2019.
Ecosystem
Players looking for games like Blocks!: Julius Caesar can compare it on indielist against semantically similar Indie titles such as Stardew Valley, Euro Truck Simulator 2, Project Zomboid, Undertale, ranked by shared tags and genre rather than by ad spend. On the developer side, Avalon Digital's other releases and Avalon Digital's wider catalog are one click away, letting developers benchmark where Blocks!: Julius Caesar sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Blocks!: Julius Caesar page serves three audiences at once: players hunting their next Indie game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.
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