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Blood Flowers

Apr 14, 2023 Adventure $4.99
Developer Bone Nail Publisher Bone Nail
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Blood Flowers is an adventure indie game released in 2023, with an initial price of $4.99 placing it in the budget category. Developed and self-published by bone-nail, it has 258 reviews on Steam; its engine is not specified.

Overview

Blood Flowers is a 2023 Adventure game developed by Bone Nail and published by Bone Nail. On Steam it has gathered 269 player reviews, 83% of them positive, which counts as a mostly positive reception among indie titles in the Adventure category. The game is available on windows, and launched at $5. The pairing of developer Bone Nail with publisher Bone Nail is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Adventure projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 6,000 to 15,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Blood Flowers can be compared against similar Adventure titles and benchmarked on review counts and estimated sales.

Reviews

269

Positive

83%

Steam appid

2094190

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

6K to 15K

units (median: 11K)

≈ $18K to $43K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

6K median 15K
+ How is this calculated?
269 reviews × NB(40) = 10,760 median units
Factor Adjustment
base +50
year_2023 0
price_$5 -20
positive_83% 0
genre_Adventure +10
final NB 40

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for Blood Flowers at roughly 6,000 to 15,000 copies, with a median around 11,000, derived from its 269 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $31K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

5 observed days · window low $2.49

Across 5 observed UTC days from 2026-09-23 to 2026-10-21, the daily lowest tracked USD price across stores ranged from $2.49 to $4.99. The tracked-window low was $2.49 on 2026-09-23.

$1 $4 $6 09-2309-3010-0710-1410-21 2026-09-23: $2.49 2026-09-30: $4.99 2026-10-07: $2.49 2026-10-14: $4.99 2026-10-21: $4.99 2026-09-23: $2.49 (tracked-window low) 2026-09-30: $4.99 2026-10-07: $2.49 (tracked-window low) 2026-10-14: $4.99 2026-10-21: $4.99 Tracked-window low: $2.49 on 2026-09-23

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $4.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-10-21 07:40 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

AdventureCasualIndieRPGSimulationStrategy

Frequently asked questions

How many copies has Blood Flowers sold?
indielist estimates Blood Flowers has sold between 6,456 and 15,064 units (median 10,760), derived from its 269 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed Blood Flowers?
Blood Flowers was developed by Bone Nail and published by Bone Nail.
Who published Blood Flowers?
Blood Flowers was published by Bone Nail, developed by Bone Nail. See Bone Nail's full catalogue and submission status on indielist.
When was Blood Flowers released?
Blood Flowers was released in 2023.
How many reviews does Blood Flowers have on Steam?
Blood Flowers has 269 Steam reviews, of which 83% are positive.
Is Blood Flowers worth playing?
Steam players rate Blood Flowers 83% positive across 269 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like Blood Flowers can compare it on indielist against semantically similar Adventure titles such as Subnautica, Raft, Satisfactory, Human Fall Flat, ranked by shared tags and genre rather than by ad spend. On the developer side, Bone Nail's other releases and Bone Nail's wider catalog are one click away, letting developers benchmark where Blood Flowers sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Blood Flowers page serves three audiences at once: players hunting their next Adventure game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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