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BREAK ARTS II

Feb 9, 2018 Action $14.99
Developer MercuryStudio Publisher PLAYISM
B
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Action-focused indie game BREAK ARTS II comes from developer mercurystudio and publisher PLAYISM. Released in 2018 at $14.99, it has 732 Steam reviews with 74% positive sentiment, placing it in a mixed-to-positive range.

Overview

BREAK ARTS II is a 2018 Action game developed by MercuryStudio and published by PLAYISM. On Steam it has gathered 663 player reviews, 74% of them positive, which counts as a mixed-to-positive reception among indie titles in the Action category. The game is available on windows, and launched at $15. The pairing of developer MercuryStudio with publisher PLAYISM is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box method estimates its lifetime sales at roughly 26,000 to 60,000 units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, BREAK ARTS II can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

663

Positive

74%

Steam appid

547360

Engine

Unknown

Players (snapshot)

Unavailable

Sales estimate

v1.0

26K to 60K

units (median: 43K)

≈ $221K to $517K modeled net revenue (fixed store-cut, refund, and regional-price assumptions applied)

26K median 60K
+ How is this calculated?
663 reviews × NB(65) = 43,095 median units
Factor Adjustment
base +50
year_2018 +15
price_$15 0
positive_74% 0
final NB 65

Heuristic display range: median × [0.6, 1.4]. Boundary protection: NB ∈ [15, 150].

Methodology & limitations

Sales estimates use an additive Boxleiter-derived heuristic against public Steam review counts. They are not authoritative sales data, and the fixed display range is not a statistically validated confidence interval. Actual results may fall outside it, especially for deeply discounted or bundle-heavy titles. Algorithm version v1.0. Read the exact method and validation status.

indielist estimates lifetime unit sales for BREAK ARTS II at roughly 26,000 to 60,000 copies, with a median around 43,000, derived from its 663 Steam reviews using a multi-factor Boxleiter method (version v1.0). That median maps to approximately $369K in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

7 observed days · window low $4.49

Across 7 observed UTC days from 2026-09-11 to 2026-10-23, the daily lowest tracked USD price across stores ranged from $4.49 to $14.99. The tracked-window low was $4.49 on 2026-09-11.

$3 $10 $16 09-1109-1809-2510-0910-1610-23 2026-09-11: $4.49 2026-09-18: $4.49 2026-09-25: $14.99 2026-10-02: $4.49 2026-10-09: $14.99 2026-10-16: $14.99 2026-10-23: $14.99 2026-09-11: $4.49 (tracked-window low) 2026-09-18: $4.49 (tracked-window low) 2026-09-25: $14.99 2026-10-02: $4.49 (tracked-window low) 2026-10-09: $14.99 2026-10-16: $14.99 2026-10-23: $14.99 Tracked-window low: $4.49 on 2026-09-11

Real store observations · daily lowest tracked USD price across stores · missing days are not filled.

Where to buy

Affiliate disclosure
  • Steam reference
    $14.99 Buy
  • Green Man Gaming
  • Fanatical
  • Humble Store
  • GOG.com

Latest tracked store observations (2026-10-23 06:56 UTC), cheapest first. Prices may have changed since observation. Some are affiliate links — we may earn a commission at no extra cost to you. Learn more.

Platforms

windows

Genres

ActionIndieRacing

Frequently asked questions

How many copies has BREAK ARTS II sold?
indielist estimates BREAK ARTS II has sold between 25,857 and 60,333 units (median 43,095), derived from its 663 Steam reviews with the white-box Boxleiter v1.0 method. The full breakdown is shown on the page.
Who developed BREAK ARTS II?
BREAK ARTS II was developed by MercuryStudio and published by PLAYISM.
Who published BREAK ARTS II?
BREAK ARTS II was published by PLAYISM, developed by MercuryStudio. See PLAYISM's full catalogue and submission status on indielist.
When was BREAK ARTS II released?
BREAK ARTS II was released in 2018.
How many reviews does BREAK ARTS II have on Steam?
BREAK ARTS II has 663 Steam reviews, of which 74% are positive.
Is BREAK ARTS II worth playing?
Steam players rate BREAK ARTS II 74% positive across 663 reviews. indielist doesn't score games editorially; it surfaces public review sentiment and a white-box sales estimate so you can judge reception and reach yourself.

Ecosystem

Players looking for games like BREAK ARTS II can compare it on indielist against semantically similar Action titles such as Terraria, Rust, Phasmophobia, Geometry Dash, ranked by shared tags and genre rather than by ad spend. On the developer side, MercuryStudio's other releases and PLAYISM's wider catalog are one click away, letting developers benchmark where BREAK ARTS II sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same BREAK ARTS II page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.

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