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Call to Arms

Apr 27, 2018 Action $14.99
Developer Digitalmindsoft Publisher Digitalmindsoft
Call to Arms header

Profile updated

Call to Arms is an action-simulation-strategy game released in 2018. It has garnered 17,234 Steam reviews. The developer and publisher are currently unknown.

Overview

Call to Arms is a 2018 Action game developed by Digitalmindsoft and published by Digitalmindsoft. On Steam it has gathered 17,272 player reviews, 79% of them positive, which counts as a mostly positive reception among indie titles in the Action category. The game is available on windows, and launched at $15. The pairing of developer Digitalmindsoft with publisher Digitalmindsoft is one of the studio-publisher relationships indielist tracks, letting players find comparable games and letting developers and investors study how Action projects reach the market. indielist's white-box model estimates its lifetime sales at roughly 674,000 to 1.6 million units, with the full Boxleiter factor breakdown shown on this page rather than a single black-box figure. Within indielist's catalog of indie games mapped to their studios, publishers, and funding, Call to Arms can be compared against similar Action titles and benchmarked on review counts and estimated sales.

Reviews

17,272

Positive

79%

Steam appid

302670

Engine

n/a

Sales estimate

vv1.0

674K to 1.6M

units (median: 1.1M)

$5.8M to $13.5M net revenue (Steam cut + refunds + regional discount applied)

674Kmedian1.6M

indielist estimates lifetime unit sales for Call to Arms at roughly 674,000 to 1.6 million copies, with a median around 1.1 million, derived from its 17,272 Steam reviews using a multi-factor Boxleiter model (version v1.0). That median maps to approximately $9.6M in net revenue after Steam's 30% cut, regional pricing, and refunds. Unlike black-box trackers, the full calculation is shown on this page: a base review-to-sales multiplier is adjusted for release year, launch price, review sentiment, studio size, and genre, and every adjustment is listed so developers, publishers, and investors can audit exactly how the figure was reached. The range itself reflects genuine uncertainty — review-to-sales ratios vary widely between games — so indielist publishes a low, median, and high band rather than a false-precision single number, and treats free-to-play, heavily discounted, and bundle-distributed titles as having wider error margins still.

Price history

90d · low $9.37

Over the last 90 days the price ranged from $9.37 to $14.99, averaging $13.86 across 3 discount windows, with a historical low of $9.37 on 2026-04-02.

$7 $12 $16 03-0903-2704-1405-0105-1906-06 2026-03-09: $14.99 2026-03-10: $14.99 2026-03-11: $14.99 2026-03-12: $14.99 2026-03-13: $14.99 2026-03-14: $11.24 2026-03-15: $11.24 2026-03-16: $11.24 2026-03-17: $11.24 2026-03-18: $11.24 2026-03-19: $11.24 2026-03-20: $14.99 2026-03-21: $14.99 2026-03-22: $14.99 2026-03-23: $14.99 2026-03-24: $14.99 2026-03-25: $14.99 2026-03-26: $14.99 2026-03-27: $14.99 2026-03-28: $14.99 2026-03-29: $14.99 2026-03-30: $14.99 2026-03-31: $14.99 2026-04-01: $14.99 2026-04-02: $9.37 (historical low) 2026-04-03: $9.37 (historical low) 2026-04-04: $9.37 (historical low) 2026-04-05: $9.37 (historical low) 2026-04-06: $9.37 (historical low) 2026-04-07: $9.37 (historical low) 2026-04-08: $9.37 (historical low) 2026-04-09: $9.37 (historical low) 2026-04-10: $9.37 (historical low) 2026-04-11: $14.99 2026-04-12: $14.99 2026-04-13: $14.99 2026-04-14: $14.99 2026-04-15: $14.99 2026-04-16: $14.99 2026-04-17: $14.99 2026-04-18: $14.99 2026-04-19: $14.99 2026-04-20: $14.99 2026-04-21: $14.99 2026-04-22: $14.99 2026-04-23: $14.99 2026-04-24: $14.99 2026-04-25: $14.99 2026-04-26: $14.99 2026-04-27: $14.99 2026-04-28: $14.99 2026-04-29: $14.99 2026-04-30: $14.99 2026-05-01: $14.99 2026-05-02: $14.99 2026-05-03: $14.99 2026-05-04: $14.99 2026-05-05: $14.99 2026-05-06: $14.99 2026-05-07: $14.99 2026-05-08: $10.22 2026-05-09: $10.22 2026-05-10: $10.22 2026-05-11: $10.22 2026-05-12: $10.22 2026-05-13: $10.22 2026-05-14: $14.99 2026-05-15: $14.99 2026-05-16: $14.99 2026-05-17: $14.99 2026-05-18: $14.99 2026-05-19: $14.99 2026-05-20: $14.99 2026-05-21: $14.99 2026-05-22: $14.99 2026-05-23: $14.99 2026-05-24: $14.99 2026-05-25: $14.99 2026-05-26: $14.99 2026-05-27: $14.99 2026-05-28: $14.99 2026-05-29: $14.99 2026-05-30: $14.99 2026-05-31: $14.99 2026-06-01: $14.99 2026-06-02: $14.99 2026-06-03: $14.99 2026-06-04: $14.99 2026-06-05: $14.99 2026-06-06: $14.99 Historical low: $9.37 on 2026-04-02

Synthetic series for demo. Real ITAD price history loads after Day 3 ingest.

Where to buy

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Platforms

windows

Tags

StrategyMilitaryActionRTSMultiplayerWarShooterTacticalSimulationFirst-PersonReal-TimeSingleplayerFPSModernRealisticCo-opSandboxThird PersonIndieEarly Access

Frequently asked questions

How many copies has Call to Arms sold?
indielist estimates Call to Arms has sold between 673,608 and 1,571,752 units (median 1,122,680), derived from its 17,272 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Call to Arms?
Call to Arms was developed by Digitalmindsoft and published by Digitalmindsoft.
When was Call to Arms released?
Call to Arms was released in 2018.
How many reviews does Call to Arms have on Steam?
Call to Arms has 17,272 Steam reviews, of which 79% are positive.

Frequently asked questions

How many copies has Call to Arms sold?
indielist estimates Call to Arms has sold between 673,608 and 1,571,752 units (median 1,122,680), derived from its 17,272 Steam reviews with the white-box Boxleiter vv1.0 method. The full breakdown is shown on the page.
Who developed Call to Arms?
Call to Arms was developed by Digitalmindsoft and published by Digitalmindsoft.
When was Call to Arms released?
Call to Arms was released in 2018.
How many reviews does Call to Arms have on Steam?
Call to Arms has 17,272 Steam reviews, of which 79% are positive.

Ecosystem

indielist positions Call to Arms within the Action segment so players can surface comparable titles by shared tags and genre rather than by storefront promotion. On the developer side, Digitalmindsoft's other releases and Digitalmindsoft's wider catalog are one click away, letting developers benchmark where Call to Arms sits among a studio's body of work and how its publisher's portfolio performs. Because indielist maps studios, publishers, games, and funding into one connected graph, the same Call to Arms page serves three audiences at once: players hunting their next Action game, developers studying how comparable projects were positioned and what they sold, and investors tracing which teams and labels are active in the space. A machine-readable markdown mirror of this page is published at the same path with a .md suffix for AI assistants, and its review, price, and sales-estimate figures are refreshed on a schedule rather than frozen at launch.